Final Fantasy VII Remake

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Final Fantasy VII Remake
Razrabotchiki Square Enix Business
Division 1
Izdatel' Square Enix
Chast' serii Kompiliatsiia Final Fantasy VII
Final Fantasy
Data anonsa 19 iiunia 2015
Daty vypuska
PlayStation 4
10 aprelia 2020

Intergrade

PlayStation 5
10 iiunia 2021
Windows
16 dekabria 2021
Nintendo Switch 2, Xbox Series X/S
22 ianvaria 2026
Zhanr action/RPG
Sozdateli
Rukovoditeli
Prodiuser Iosinori Kitase
Stsenarist Kadzusige Nodzima
Kompozitory
Tekhnicheskie dannye
Platformy PlayStation 4
Intergrade
PlayStation 5, Windows, Nintendo Switch 2, Xbox Series X/S
Dvizhok Unreal Engine 4
Rezhim igry odnopol'zovatel'skii
Iazyki 6 iazykov interfeisa, 4 iazyka ozvuchivaniia; russkii iazyk otsutstvuet
Nositeli Ultra HD Blu-ray i tsifrovaia distributsiia
Ofitsial'nyi sait (angl.)
Mediafaily na Vikisklade

Final Fantasy VII Remake (iap. huainaruhuantazi-VII rimeiku fainaru fantadzi: sebun rimeiku) -- komp'iuternaia igra v zhanre rolevogo ekshena, razrabotannaia i izdannaia iaponskoi kompaniei Square Enix v 2020 godu i iavliaiushchaiasia pervoi chast'iu zaplanirovannoi trilogii remeika kul'tovoi JRPG Final Fantasy VII dlia konsoli PlayStation i proektom mediafranshizy <<Kompiliatsiia Final Fantasy VII>>. Igrovoi protsess predstavliaet soboi sochetanie ekshena v real'nom vremeni i takticheskoi rolevoi igry. Sobytiia Remake razvorachivaiutsia v megapolise Midgar, raspolozhennom v vymyshlennom nauchno-fantasticheskom postindustrial'nom mire pod nazvaniem Planeta. Vliiatel'naia megakorporatsiia <> istoshchaet zhiznennuiu silu Planety, izvestnuiu kak <>, prevrashchaia eio v istochnik energii <>. Glavnyi geroi igry -- naiomnik i byvshii chlen elitnogo voenizirovannogo podrazdeleniia <> <> Klaud Straif -- soglashaetsia pomoch' uchastnikam ekoterroristicheskoi organizatsii <> unichtozhit' Mako-reaktor kompanii, ne podozrevaia, chto ikh deistviia zapustiat tsepochku sobytii, kotorye navsegda izmeniat mirovoi poriadok. Po mere razvitiia siuzheta on znakomitsia s poslednei predstavitel'nitsei drevnei rasy Tsetra Airis Geinsboro, s pomoshch'iu kotoroi <> namerevaetsia otyskat' mificheskuiu <> s neissiakaemym zapasom Mako, chtoby ukrepit' svoio mogushchestvo. Protivostoianie <> i <> oslozhniaet eshchio odin byvshii <> -- Sefirot, tainstvennym obrazom sviazannyi s Klaudom.

Posle neskol'kikh let slukhov o remeike Final Fantasy VII Square Enix anonsirovala razrabotku Remake v 2015 godu. K rabote nad nei prisoedinilis' mnogie sozdateli original'noi igry, v tom chisle: dizainer personazhei Tetsuia Nomura, stavshii rukovoditelem razrabotki; ego predshestvennik v dolzhnosti Iosinori Kitase v kachestve prodiusera; stsenarist Kadzusige Nodzima; i planirovshchik sobytii Motomu Toriiama kak sorukovoditel'. Rukovodstvo reshilo zavershit' razrabotku proekta svoimi silami, bez pomoshchi drugikh studii, chtoby povysit' kachestvo proekta i stabilizirovat' grafiki massovogo proizvodstva. Remake sozdavalas' na dvizhke Epic Games Unreal Engine 4, s kotorym chlenam Square Enix Business Division 1 pomogli osvoit'sia razrabotchiki drugoi igry Square Enix Kingdom Hearts III. Sozdateli proekta namerevalis' ne tol'ko vosproizvesti istoriiu FFVII, no i rasshirit' povestvovanie s pomoshch'iu novykh podsiuzhetov i pridat' bol'shuiu glubinu personazham i otnosheniiam mezhdu nimi. V ozvuchivanii iaponskoi versii priniali uchastie seiiu iz animatsionnogo fil'ma <<Posledniaia fantaziia VII: Deti prishestviia>>, v to vremia kak v angliiskoi lokalizatsii uchastvovali novye aktiory. Muzyku k igre napisali kompozitory Masasi Khamaudzu i Mitsuto Sudzuki; pomimo novykh kompozitsii v igre byli melodii iz original'noi FFVII, sozdannye Nobuo Uematsu. Posle anonsa Remake sushchestvenno vozrosla stoimost' aktsii Square Enix, kotoraia provela masshtabnuiu marketingovuiu kampaniiu proekta so mnozhestvom kollaboratsii. Reliz igry dlia PlayStation 4 sostoialsia 10 aprelia 2020 goda. V 2021 godu dlia PlayStation 5 i Windows byla vypushchena obnovlionnaia versiia pod nazvaniem Final Fantasy VII Remake Intergrade (iap. huainaruhuantazi-VII rimeiku inta-gure-do fainaru fantadzi: sebun rimeiku intaguredo) s zagruzhaemym kontentom Episode Intermission, posviashchionnym geroine Iuffi Kisaragi. V 2025 godu byly anonsirovany porty igry dlia Nintendo Switch 2 i Xbox Series X/S.

Igra poluchila vseobshchee priznanie kritikov, kotorye khvalili grafiku, igrovoi protsess, rasshirenie povestvovaniia, muzyku, obnovlionnuiu boevuiu sistemu, no v to zhe vremia setovali na lineinost', odnoobraznye pobochnye zadaniia i nesposobnost' PlayStation 4 vosproizvesti vysokokachestvennye tekstury. Remake stala odnim iz samykh pribyl'nykh ekskliuzivov na PlayStation 4 s bolee 5 mln prodannykh kopii na moment avgusta 2020 goda. Ona oderzhala neskol'ko pobed v nominatsiiakh na razlichnye premii, takie kak Game Critics Awards, The Game Awards, D.I.C.E. Awards 2021 i Game Developers Choice Awards. Posle vykhoda Remake Square Enix rasshirila <> novymi proektami, odnim iz kotorykh stal prikvel k igre Crisis Core: Final Fantasy VII Reunion. 29 fevralia 2024 goda sostoialsia reliz eio sikvela Final Fantasy VII Rebirth. V nastoiashchee vremia Square Enix razrabatyvaet zakliuchitel'nuiu chast' trilogii remeika Final Fantasy VII.

Igrovoi protsess

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Obshchie svedeniia i navigatsiia

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Final Fantasy VII Remake -- eto rolevoi ekshen, v kotorom igrok upravliaet naiomnikom Klaudom Straifom. Na HUD otobrazhaiutsia osnovnye i pobochnye zadaniia i rasstoianie do nikh. Chtoby poluchit' predstavlenie ob oblasti, v kotoroi nakhoditsia protagonist, igrok mozhet aktivirovat' na ekrane mini-kartu[1]. Vo vremia issledovaniia vnutriigrovogo mira Klaud periodicheski karabkaetsia po lestnitsam, pereprygivaet cherez propasti i protiskivaetsia skvoz' uzkie proiomy[2]. Na urovniakh glavnyi geroi nakhodit iashchiki s bonusnymi predmetami, takimi kak vosstanavlivaiushchie zdorov'e zel'ia i voskreshaiushchie per'ia feniksa[3]. Takzhe on avtomaticheski sobiraet eti predmety s tel pavshikh vragov i mozhet priobresti ikh u razlichnykh torgovtsev ili v torgovykh avtomatakh za dve vnutriigrovye valiuty -- gily[4] i medali Muglov[5]. Riadom s avtomatami raspolozheny zony otdykha -- skameiki, na kotorykh Klaud v sostoianii vosstanovit' ochki zdorov'ia (HP) i ochki magii (MP)[6]. Ochki opyta (SP) personazhi poluchaiut za vypolnenie zadanii i pobedy v srazheniiakh[7], a takzhe za sbor rukopisei, kotorye, nariadu s muzykal'nymi diskami, iavliaiutsia kollektsionnymi predmetami[8][9].

V bol'shinstve sluchaev Klauda soprovozhdaiut chleny igrovoi partii[10]. Vse personazhi obladaiut atributami, sil'nymi i slabymi storonami, kotorye izmeriaiutsia v chislakh i vliiaiut na polozhenie geroev v srazheniiakh: naprimer, personazhi s vysokim pokazatelem ataki nanosiat bol'shii uron s pomoshch'iu klinkovogo, ognestrel'nogo i kulachnogo oruzhiia, v to vremia kak geroi s bol'shim kolichestvom ochkov zashchity bolee stoiki k povrezhdeniiam. Pokazateli chlenov partii, a takzhe ikh immunitet i soprotivliaemost' k toi ili inoi atake zavisiat ot urovnia personazha -- vsego ikh 50[11] -- i klassa ekipirovannykh predmetov -- oruzhiia, dospekhov i aksessuarov[12][13]. U kazhdogo oruzhiia est' <>, kotorye usilivaiut ego boevye kharakteristiki i otkryvaiut dopolnitel'nye iacheiki materii[7].

Mir i lokatsii

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Sobytiia Remake razvorachivaiutsia v predelakh megapolisa Midgara, sostoiashchego iz dvukh chastei -- nadzemnoi plity, raspolozhennoi na tsentral'noi kolonne i podderzhivaemoi neskol'kimi men'shimi kolonnami, i seti trushchob pod plitoi[14]. V verkhnei chasti goroda raspolozheny ofisnye zdaniia, teatry, bary i mnogochislennye zhilye doma. Sama plita razdelena na vosem' sektorov, otdelionnykh drug ot druga stenami. Vnutri kazhdogo sektora est' odin Mako-reaktor; iz-za bol'shogo skopleniia reaktorov v gorode prakticheski otsutstvuet rastitel'nost'[15]. Liudi dobiraiutsia do raboty na prigorodnom zheleznodorozhnom transporte. Vlasti udeliaiut bol'shoe vnimanie bezopasnosti goroda s pomoshch'iu sistemy pravookhranitel'nykh organov. Pod plitoi podveshena set' tekhnicheskogo obsluzhivaniia. Mnogie grazhdane zhivut v trushchobakh pod sektsiiami plity[16].

Po mere razvitiia siuzheta personazhi poseshchaiut neskol'ko sektorov nizhnei chasti goroda. Vokrug trushchob Sektora 7 obitaiut razlichnye monstry, podavliaemye mestnymi dozornymi iz zhilogo kvartala, v kotorom raspolozheny bar <>, iavliaiushchiisia shtab-kvartiroi <>, zhiloi kompleks, gde personazh v sostoianii vosstanovit' sily, i neskol'ko magazinov[17]. Pokhozhaia situatsiia skladyvaetsia v trushchobakh Sektora 5, na okraine kotorogo nakhoditsia tserkov' Airis[18]. Tsentral'nym elementom trushchob Sektora 6 iavliaetsia Rynok u steny -- razvlekatel'nyi kvartal, kotorym upravliaet kriminal'nyi avtoritet Don Korneo, bol'shoi liubitel' gladiatorskikh srazhenii v Kolizee, nazvannom v ego chest'; v niom igroki mogut proverit' svoi navyki v sostiazaniiakh na boevoi arene, chtoby vyigrat' tsennye prizy[19]. U dona est' tri blizhaishikh predstavitelia: Chokobo Sem -- vladelets transportnoi kompanii Sam's Delivery s ezdovymi ptitsami chokobo, kotorye pomogaiut bystro peremeshchat'sia po igrovomu miru[20]; Andrea Rodea, kontroliruiushchii nochnoi klub Honeybee Inn; i Madam M, upravliaiushchaia salonom ruchnogo massazha[21]. Na verkhnei plite obitaiut naibolee zazhitochnye grazhdane goroda, a v eio tsentre vozvyshaetsia shtab-kvartira <>, predstavliaiushchaia soboi biznes-tsentr[16].

Boevaia sistema

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Klaud srazhaetsia s pekhotintsem <> v Punisher Mode

Boevaia sistema v Remake predstavliaet soboi gibrid ekshena i sistemy Active Time Battle (ATB): v to vremia kak srazheniia razvorachivaiutsia v real'nom vremeni, prisutstvuet i takticheskii element -- igrok v sostoianii priostanovit' boi, zadeistvovav komandnoe meniu, v kotorom on vybiraet spetsial'nye i magicheskie ataki personazhei[11]. V igre est' dva rezhima vedeniia boia -- normal'nyi i klassicheskii: v pervom sluchae igrok provodit srazheniia samostoiatel'no, a vo vtorom boi prokhodiat avtomaticheski, s minimal'nym vmeshatel'stvom pol'zovatelia[22]. V srazheniiakh igrok perekliuchaetsia mezhdu protagonistom i chlenami partii, kotorykh on mozhet kontrolirovat' lichno libo vverit' II; v poslednem sluchae vragi preimushchestvenno napadaiut na upravliaemogo pol'zovatelem personazha, a drugie geroi po bol'shei chasti oboroniaiutsia i ne zadeistvuiut spetsial'nye vozmozhnosti. Izbezhat' vrazheskikh atak pomogaiut blokirovanie i uklonenie[11]. V zagruzhaemom kontente Episode Intermission poiavliaetsia boevaia mekhanika Synergized: ona pozvoliaet sinkhronizirovat' ataki Iuffi i eio partniora Sonona, odnako igrok ne v sostoianii svobodno upravliat' poslednim i mozhet primeniat' ego osobye sposobnosti iskliuchitel'no iz komandnogo meniu. Sovmestnye ataki dvukh chlenov partii otlichaiutsia povyshennym uronom i mogut ispol'zovat'sia posle zapolneniia obeikh shkal ATB. Krome togo, kogda Iuffi nakhoditsia na grani smerti, Sonon avtomaticheski primeniaet svoiu tselitel'nuiu sposobnost', a esli geroinia pogibaet -- vozrozhdaet eio tsenoi zhizni[23].

Kazhdyi personazh obladaet unikal'nym naborom dvizhenii i boevym stilem: naprimer, boets na blizhnei distantsii Klaud mozhet perekliuchat'sia mezhdu dvumia rezhimami -- Operator Mode -- podvizhnye, no slabye ataki -- i Punisher Mode -- bolee moshchnye ataki, zamedliaiushchie personazha, v to vremia kak strelok Barret posle perezariadki svoei pushki-proteza nanosit bolee ser'ioznyi uron opponentu[11]. Spetsial'nye ataki chlenov partii meniaiutsia v zavisimosti ot ekipirovannogo oruzhiia[24]. Vse personazhi obladaiut <> -- sil'neishei atakoi, kotoraia stanovitsia dostupna posle zapolneniia <> pri poluchenii urona ili <> vragov[25]. Poslednee dostigaetsia putiom sloma vrazheskoi <>: posle eio zapolneniia vrag teriaet podvizhnost' i stanovitsia uiazvim dlia atak igroka. Skorost' zapolneniia etoi shkaly povyshaetsia blagodaria mekhanike <> -- igrok ispol'zuet stikhiinye magicheskie ataki, k kotorym u protivnikov imeetsia slabost'[11]. Za magicheskie sposobnosti otvechaiut raznotsvetnye sfery, izvestnye kak <>. Chtoby zadeistvovat' ikh, igroku neobkhodimo vstavit' sfery v oruzhie i dospekhi personazhei. Ispol'zovanie materii raskhoduet shkalu MP. U materii est' neskol'ko urovnei, kotorye povyshaiutsia po mere nakopleniia ochkov sposobnostei (AP)[7]. V igre imeetsia neskol'ko vidov materii: zelionye pozvoliaiut pol'zovateliu s pomoshch'iu zariadov MP i ATB primeniat' zaklinaniia, takie kak stikhiinye ataki, lechenie ili nalozhenie razlichnykh effektov na tsel'; zhioltye dobavliaiut novye priiomy v meniu <>, vkliuchaia fizicheskie ataki, krazhu predmetov u vragov ili sovmestnoe istselenie; fioletovye povyshaiut pokazateli zdorov'ia, magii, vynoslivosti i drugikh parametrov; sinie usilivaiut drugie materii i ikh svoistva, a takzhe soprotivlenie personazhei negativnym effektam[26]. Takzhe sushchestvuiut osobye krasnye materii, pozvoliaiushchie personazham pozvat' na pomoshch' mogushchestvennykh sushchestv, izvestnykh kak prizyvy; dlia takikh materii v ekipirovke personazhei est' otdel'nye iacheiki. V opredelionnyi moment srazhenii voznikaet dopolnitel'naia fioletovaia shkala prizyva, posle zapolneniia kotoroi igrok prizyvaet na pole boia mificheskogo soiuznika na korotkii srok. Deistviia prizyvov kontroliruiutsia s pomoshch'iu zariadov ATB, kotorye igrok v sostoianii vyborochno potratit' na spetsial'nye sposobnosti geroev ili prizyvov. Po istechenii vremeni prizyv avtomaticheski ispol'zuet svoiu moshchneishuiu ataku i ischezaet do kontsa boia[27].

Povestvovanie i dopolnitel'nye aktivnosti

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Final Fantasy VII Remake -- pervaia chast' trilogii remeika Final Fantasy VII[28]. Povestvovanie v igre razbito na glavy, kotorye mozhno pereproiti posle zaversheniia siuzhetnoi kampanii; vsego etikh glav 18[29]. Sobytiia Remake nachinaiutsia s missii po unichtozheniiu Mako-reaktora i zavershaiutsia s ukhodom igrovoi partii iz Midgara[30]. Pomimo osnovnykh zadanii igrok mozhet vypolniat' pobochnye, neobiazatel'nye dlia prokhozhdeniia missii, kotorye on poluchaet ot neigrovykh personazhei[31], pri etom edinstvennym prodolzhitel'nym iz nikh iavliaetsia kvest molodogo uchionogo <> Chadli: tot neodnokratno prosit Klauda vypolnit' 20 boevykh zadach -- ot vyiavleniia slabykh mest vragov do srazheniia s prizyvami -- dlia razrabotki novykh tipov materii[32]. Takzhe Chadli predostavliaet dostup v boevoi simuliator, v kotorom igrok provodit neskol'ko srazhenii, chtoby proverit' svoi navyki i poluchit' bonusnye predmety[33].

V igre vstrechaiutsia drugie dopolnitel'nye aktivnosti. V siuzhetnoi kampanii prisutstvuet mini-igra, v osnove kotoroi lezhit igrovoi protsess mobil'noi gonochnoi igry G-Bike: v nei protagonist peresekaet trassu na mototsikle -- s vozmozhnost'iu regulirovaniia skorosti peredvizheniia -- i poputno srazhaetsia s presleduiushchimi ego pekhotintsami <>. Pomimo bazovykh atak <> na blizhnei distantsii on v sostoianii nanesti uron nakhodiashchimsia na rasstoianii protivnikam s pomoshch'iu udarnykh voln, kotorye nakaplivaiutsia po mere prodvizheniia po marshrutu[34]. V bare <> Klaud mozhet priniat' uchastie v chempionate po dartsu, a v trushchobakh Sektora 5 -- proiti ispytanie Whack-a-Box, v khode kotorogo emu neobkhodimo za opredelionnoe vremia nabrat' naibol'shee kolichestvo ochkov za unichtozhenie korobok. V trenirovochnom zale Rynka u steny u Klauda i Tify est' vozmozhnost' posorevnovat'sia so sportsmenami v prisedaniiakh i otzhimaniiakh[35]. V Episode Intermission poiavliaetsia <> -- strategicheskaia nastol'naia igra, v kotorom igrok i II pytaiutsia unichtozhit' bazy drug druga s pomoshch'iu soldat <> i voennykh mekhov[23].

Siuzhet

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Mesto deistviia

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Deistvie igry razvorachivaetsia v vymyshlennom nauchno-fantasticheskom postindustrial'nom mire pod nazvaniem <>[36], razdelionnom na tri kontinenta -- zapadnyi, vostochnyi i severnyi[37][38][39]. Zhiznennaia energiia Planety, izvestnaia kak <>, -- eto potok dukhovnoi energii, kotoryi daiot zhizn' vsemu sushchemu. Ego obrabotannaia forma nazyvaetsia <>[40][41]. Bol'shei chast'iu mira upravliaet energeticheskaia megakorporatsiia <>, ispol'zuiushchaia <> v kachestve istochnika energii, chto privodit k istoshcheniiu Planety[42]. Na vostochnom kontinente nakhoditsia stolitsa mira -- megapolis Midgar, v kotorom raspolozhena shtab-kvartira <>, eio tainoi spetssluzhby pod neofitsial'nym nazvaniem Turki i elitnoi voenizirovannoi organizatsii <>, chleny kotoroi byli sozdany putiom vnedreniia v ikh organizmy Mako[43]. Kompanii protivostoit gruppa ekoterroristov <>, namerevaiushchaiasia ostanovit' dobychu Mako i spasti Planetu ot gibeli[44][45].

Personazhi

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Osnovnaia stat'ia: Spisok personazhei serii Final Fantasy VII
Geroi Final Fantasy VII Remake
Sleva napravo: Red XIII, Airis Geinsboro, Klaud Straif, Barret Uolles i Tifa Lokkhart
  • Klaud Straif (iap. kuraudo*sutoraihu) -- byvshii <> 1-go klassa. Pokinuv <>, on stanovitsia naiomnikom i osedaet v Midgare, gde ob'ediniaetsia s ekoterroristicheskoi gruppoi <>. Iavliaetsia boitsom na blizhnei distantsii i oruduet shirokim palashom pod nazvaniem <>[46].
  • Barret Uolles (iap. baretsuto*uo-resu) -- lider <>, kotoryi stremitsia ostanovit' razrushaiushchuiu Planetu deiatel'nost' <> po dobyche Mako. Barret -- boets na dal'nei distantsii, oruduiushchii pushkoi-protezom[47].
  • Tifa Lokkhart (iap. teihua*rotsukuha-to) -- upravliaiushchaia barom <> v Sektore 7 i podruga detstva Klauda. Ona prisoedinilas' k <>, chtoby otomstit' <> za razrushenie svoego rodnogo goroda Nibel'kheima. V boiu Tifa, buduchi boitsom na blizhnei distantsii, polagaetsia na bystrye udary rukami i nogami[48].
  • Airis Geinsboro (iap. earisu*geinzubu-ru) -- tsvetochnitsa iz trushchob Sektora 5. Ona -- posledniaia vyzhivshaia iz drevnei rasy Tsetra, predstaviteli kotoroi mogli obshchat'sia s Planetoi. Airis obladaet bol'shoi magicheskoi siloi[49].
  • Red XIII (iap. retsudoXIII) -- nadelionnyi darom rechi ryzhevolosyi zver', kotoryi byl podopytnym uchionogo <> professora Khodzio[50]. Red XIII ne stal igrabel'nym personazhem iz-za pozdnego poiavleniia v siuzhetnoi kampanii, iz-za chego emu byla otvedena rol' personazha podderzhki[51].
  • Iuffi Kisaragi (iap. yuhui*kisaragi) -- iunaia nindzia iz gosudarstva Vutai, poluchivshaia sekretnyi prikaz ot vremennogo pravitel'stva proniknut' v Midgar i zakhvatit' <>. V boiu ona ispol'zuet ogromnyi siuriken pod nazvaniem <> i razlichnoe nindziutsu[52].

Partii Klauda pomogaiut tri drugikh chlena <> -- Dzhessi, Biggs i Vedzh[53]. V al'ternativnoi real'nosti figuriruet boevoi tovarishch Klauda i pervyi vozliublennyi Airis Zak Feir, glavnyi geroi rolevogo ekshena Crisis Core[54]. Odin iz chlenov partii iz original'noi igry Kat Shi poiavliaetsia v Remake v kachestve kameo[55]. V stranstviiakh Iuffi ei pomogaet sootechestvennik Sonon Kusakabe[56] i drugie chleny <>[23].

Klaud i <> protivostoiat <>, vozglavliaemoi prezidentom Sinra i vitse-prezidentom Rufusom, ego synom. Razlichnymi podrazdeleniiami kompanii upravliaiut direktora Skarlet, Khaidegger, Palmer, Riv Tuesti i professor Khodzio, a okhranu pervykh lits obespechivaiut Turki Reno i Rud, podchiniaiushchiesia svoemu lideru Tszenu[57]. Glavnym antagonistom igry vystupaet drugoi byvshii <> 1-go klassa Sefirot, tainstvennym obrazom sviazannyi s Klaudom[58]. V Episode Intermission prisutstvuiut soldaty sekretnogo podrazdeleniia <> Dipgraund iz shutera ot tret'ego litsa Dirge of Cerberus, podchiniaiushchiesia supersoldatam Bestsvetnomu Vaisu i Tiomnomu Nero[23].

Istoriia

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Khronologiia
Final Fantasy VII

Vozglavliaemye Barretom chleny <> nanimaiut Klauda dlia podryva Mako-reaktora 1[FFVIIR 1]. Po vozvrashchenii v odin iz raionov Midgara -- trushchoby Sektora 7 -- Klaud neodnokratno vidit galliutsinatsiiu Sefirota i znakomitsia s Airis. Takzhe na ego puti voznikaiut tainstvennye prizrachnye sushchestva[FFVIIR 2]. Posle vossoedineniia s Tifoi Klaud soglashaetsia pomoch' ekoterroristam v podryve eshchio odnogo reaktora. Tem ne menee, v protsesse vypolneniia zadaniia Klaud otdeliaetsia ot svoikh tovarishchei, upav v propast'. Vskore posle vzryva reaktora v Midgar pribyvaet Iuffi, kotoraia ob'ediniaetsia s Sononom, chtoby ukrast' <> iz shtab-kvartiry <>[59][a]. V eto vremia Klaud prikhodit v sebia v trushchobakh Sektora 5, gde vnov' vstrechaet Airis. Zatem on zashchishchaet devushku ot Turkov i vmeste s nei vossoediniaetsia s Tifoi v trushchobakh Sektora 6. Tam geroi protivostoiat donu Korneo, ot kotorogo uznaiut, chto prezident <> sobiraetsia obrushit' kusok <> na trushchoby Sektora 7. Tem vremenem Iuffi i Sonon pronikaiut v laboratoriiu pod zdaniem <>, obnaruzhiv, chto <> eshchio ne sozdana. Kogda oni pytaiutsia sbezhat', na ikh puti voznikaet Nero, posle chego Sonon zhertvuet soboi, chtoby Iuffi smogla spastis'[59][a]. Mezhdu tem partii Klauda ne udaiotsia sorvat' plan <>, v rezul'tate chego verkhniaia plita razrushaet Sektor 7, chto privodit k smerti bol'shogo kolichestva nevinnykh liudei. Airis pomogaet evakuirovat'sia zhiteliam trushchob, v tom chisle priiomnoi docheri Barreta Marlin, odnako popadaet v plen k Turkam[FFVIIR 3].

Klaud, Tifa i Barret pronikaiut v shtab-kvartiru <> i spasaiut Airis ot Khodzio. Vyiasniaetsia, chto devushka iavliaetsia potomkom drevnei rasy Tsetra, chleny kotoroi mogli obshchat'sia s Planetoi i nekogda zhili na <>; prezident <> namerevaetsia naiti etu zemliu, chtoby poluchit' dostup k neissiakaemomu zapasu Mako. Partiia osvobozhdaet nakhodiashchegosia v plenu u Khodzio Reda XIII, kotoryi zaiavliaet, chto voznikaiushchie na ikh puti prizrachnye sushchestva, izvestnye kak Shepchushchie, prepiatstvuiut izmeneniiu khoda sud'by[FFVIIR 4]. Tem vremenem v shtab-kvartiru <> pronikaet Sefirot, kotoryi kradiot vnezemnuiu formu zhizni Dzhenovu, povinnuiu v vymiranii Tsetra, i ubivaet prezidenta Sinra. Novym glavoi kompanii stanovitsia Rufus, kotoryi srazhaetsia s Klaudom, terpit porazhenie i otstupaet[FFVIIR 5].

Klaud i drugie chleny partii pokidaiut zdanie korporatsii, posle chego Sefirot vstaiot u nikh na puti na midgarskoi avtomagistrali. Pobediv Predvestnika Shepchushchikh, gruppa Klauda reshaet dat' otpor Sefirotu. Otdeliv Klauda ot ostal'nykh, tot predlagaet emu ob'edinit'sia i brosit' vyzov sud'be. Klaud otkazyvaetsia i prodolzhaet boi, kotoryi vskore proigryvaet, odnako Sefirot shchadit ego i ukhodit[FFVIIR 6]. Partiia Klauda pokidaet Midgar, chtoby naiti i ostanovit' Sefirota. V eto vremia Iuffi takzhe ukhodit iz Midgara i zadumyvaetsia o poiske soiuznikov dlia unichtozheniia <>. V al'ternativnoi real'nosti Zak perezhivaet stolknovenie s pekhotoi <>. Vmeste s nakhodiashchimsia v polusoznanii Klaudom on prodolzhaet put' v Midgar[FFVIIR 7]. Nekotoroe vremia spustia partiia Klauda pribyvaet v derevniu Kal'm[60], a Zak prikhodit v tserkov' Sektora 5 v poiskakh Airis i obnaruzhivaet tam mnozhestvo bezhentsev[61][a].

Razrabotka

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Predystoriia

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Logotip igry

V 1997 godu na konsoli PlayStation sostoialsia reliz JRPG Final Fantasy VII, razrabotannoi i izdannoi iaponskoi kompaniei Square[62]. Igra poluchila vseobshchee priznanie kritikov i imela kommercheskii uspekh, kotoryi sposobstvoval rostu populiarnosti franshizy Final Fantasy za predelami Iaponii[62]. V 2004 godu obrazovannaia v rezul'tate sliianiia kompanii Square i Enix Square Enix sozdala mediafranshizu <<Kompiliatsiia Final Fantasy VII>>, sostoiashchuiu iz prikvelov, sikvelov i spin-offov k FFVII[63]. Obnovlionnaia versiia original'noi igry dolzhna byla stat' piatym proektom <>[64][65]. V 2006 godu predstaviteli kompanii anonsirovali razrabotku remeika sed'moi chasti Final Fantasy dlia PlayStation 2[66], odnako v konechnom itoge oni otkazalis' ot etoi zadumki, tak kak poschitali, chto ne smogut sozdat' polnotsennuiu igru s uluchshennoi grafikoi na novom oborudovanii i pri etom sokhranit' vnutriigrovoi kontent i masshtabnost' original'nogo proekta[67], i brosili usiliia na sozdanie Final Fantasy XIII[68].

V 2005 godu razrabotchiki FFXIII vo glave s Motomu Toriiamoi priostanovili rabotu nad igroi na shest' mesiatsev[69], perekliuchivshis' na sozdanie tekhnicheskoi demoversii Final Fantasy VII na dvizhke Crystal Tools; takim obrazom Square Enix namerevalas' prodemonstrirovat' vozmozhnosti konsoli PlayStation 3, vykhod kotoroi byl namechen na 2006 god. V tom zhe godu predstaviteli Square Enix prezentovali etu demoversiiu -- vstupitel'nuiu kat-stsenu igry 1997 goda s uluchshennoi grafikoi -- na ezhegodnoi press-konferentsii Sony E3, chto porodilo slukhi o razrabotke polnotsennogo remeika, odnako sotrudniki kompanii otritsali ikh[70]. V 2007 godu v chest' desiatiletiia s momenta vykhoda FFVII sostoialsia reliz eio prikvela Crisis Core, kotoroi porodil novye slukhi otnositel'no razrabotki remeika FFVII[71]; predstaviteli kompanii takzhe razveivali ikh[70][72][73]; sredi prichin, po kotorym rukovodstvo Square Enix ne bylo zainteresovano v razrabotke remeika, oni oboznachili sozdanie novykh igr serii, neobkhodimost' sokrashcheniia kontenta FFVII dlia togo, chtoby sdelat' remeik igrabel'nym, i bol'shoe kolichestvo vremeni, kotoroe potrebuetsia dlia razrabotki[74][75][76][77][78].

Nesmotria na zaiavleniia ob otsutstvii planov na sozdanie remeika, sotrudniki Square Enix podogrevali interes fanatov Final Fantasy k etomu proektu. V interv'iu iaponskomu igrovomu zhurnalu Gomega 2009 goda Nomura zaiavil o skorom anonse dolgozhdannoi igry, o kotoroi ego neodnokratno prosili fanaty serii Final Fantasy[79], odnako uzhe v sleduiushchem godu dizainer personazhei iskliuchil veroiatnost' vykhoda remeika FFVII v blizhaishem budushchem[80][81]. V to zhe vremia Kitase vyrazil zhelanie priniat' uchastie v razrabotke remeika Final Fantasy VII[82], a v ofitsial'nom Tvittere kompanii-razrabotchika poiavilsia opros o tselesoobraznosti ego sozdaniia[83]. 22 marta 2010 goda togdashnii general'nyi direktor Square Enix Ioiti Vada zaiavil, chto on i drugie chleny kompanii sobiraiutsia rassmotret' takuiu vozmozhnost'[84]; v mae Vada ukazal na bol'shoi srok sozdaniia remeika, kotoryi on ne byl gotov vydelit' razrabotchikam, odnako ne iskliuchil veroiatnost' realizatsii proekta v budushchem[85]. V 2012 godu Nomura vnov' ukazal na prioritet kompanii razrabatyvat' novye igry serii, v chastnosti Final Fantasy XV, vmesto togo, chtoby <>[86]. S drugoi storony, na tot moment -- v god 25-letiia franshizy -- zadumka kazalas' Kitase chem-to real'nym, odnako prodiuser ne mog pristupit' k eio realizatsii bez gotovnosti Nomury, Toriiamy, Naoki Khamaguti i drugikh razrabotchikov[87]. V 2014 godu prodiuser vnov' rassmotrel vozmozhnost' sozdaniia HD-remeika FFVII i oboznachil neskol'ko neobkhodimykh dlia etogo sushchestvennykh uslovii: gotovnost' sotrudnikov Square Enix, biudzhet i svoiu lichnuiu motivatsiiu[88].

Zamysel

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Prinimaia vo vnimanie populiarnost' FFVII, rukovoditel' Square Enix i brend-menedzher Final Fantasy Sindzi Khasimoto obratilsia k Kitase i Nomure s predlozheniem <> kul'tovoi JRPG; vse troe reshili, chto u nikh ne budet bolee udachnoi vozmozhnosti v budushchem, tak kak oni boialis' ne dozhit' ili sostarit'sia do sleduiushchego podvernuvshegosia sluchaia[89][90]. Eshchio odna prichina nachala razrabotki zakliuchalas' v tom, chto Square Enix khotela rasshirit' biblioteku igr dlia PlayStation 4 i povysit' populiarnost' konsoli s pomoshch'iu remeika FFVII[91].

Podrazdelenie Square Enix Business Division 1 pristupilo k sozdaniiu igry v kontse 2015 goda[92][93][94]. Na tot moment u igry ne bylo ofitsial'nogo nazvaniia -- v reklamnykh materialakh demonstrirovalsia meteor iz logotipa FFVII, a slovo <> bylo dobavleno, chtoby podcherknut' status proekta[95][96]; do utverzhdeniia itogovogo nazvaniia sozdateli planirovali dobavit' sviazannyi s siuzhetom igry podzagolovok, odnako otkazalis' ot etoi idei, chtoby pressa i fanaty oshibochno ne vospriniali proekt kak spin-off ili sikvel[67][97]. Zaniatyi sozdaniem Kingdom Hearts III Nomura byl udivlion, chto emu poruchili rukovodit' razrabotkoi Remake: khotia dizainer personazhei byl privlechion k proektu s samogo nachala, on schital, chto razrabotku remeika, kak i v sluchae s original'noi igroi, vozglavit Kitase[89][98][99]. Drugimi rukovoditeliami razrabotki Remake stali Toriiama[100] i Khamaguti, kotoryi ranee byl programmistom Lightning Returns: Final Fantasy XIII i rukovoditelem proekta Mobius Final Fantasy[93]. Takzhe v razrabotke remeika uchastvoval stsenarist original'noi igry Kadzusige Nodzima[95]. Sozdateli ne rassmatrivali proekt kak <>, tak kak, po slovam Nomury, s odnim lish' sovershenstvovaniem vizual'noi sostavliaiushchei im by ne udalos' prevzoiti FFVII[101][102], poetomu oni namerevalis' sozdat' produkt svoego vremeni[95] i podoshli k razrabotke Remake kak k razrabotke osnovnykh igr franshizy[103]. V to zhe vremia Remake dolzhen byl iavliat'sia dan'iu uvazheniia original'noi igre za schiot pereosmysleniia nekotorykh elementov igrovogo protsessa i lora, kotorye igroki smogli by vosprinimat' kak chto-to novoe i sovremennoe. Takim obrazom razrabotchiki namerevalis' privlech' k proektu ne tol'ko poklonnikov franshizy, no i novykh igrokov[104]. V 2017 godu Square Enix izmenila politiku razrabotki igry, chtoby povysit' kachestvo proekta i stabilizirovat' grafiki massovogo proizvodstva[104]: vmesto sotrudnichestva s drugimi studiiami, takimi kak CyberConnect2[67], kompaniia-izdatel' reshila zavershit' razrabotku proekta svoimi silami[93].

Na rannem etape sozdaniia Remake pered razrabotchikami stoiala zadacha opredelit'sia s masshtabom proekta; u nikh bylo dva varianta -- razdelit' povestvovanie original'noi FFVII na neskol'ko chastei ili umestit' ves' siuzhet v odnu igru. Komanda pytalas' vydelit' osnovnye chasti istorii i eio otdel'nye epizody, kotorye fanaty khoteli by uvidet' v remeike; oni bystro prishli k vyvodu, chto pol'zovatelei rasstroit otsutstvie kakogo-libo kontenta iz original'noi igry v novoi. V konechnom itoge oni reshili rasshirit' povestvovanie, otkrytyi mir i arki personazhei i razdelit' remeik na neskol'ko samostoiatel'nykh igr[67][68][105], sopostavimykh po masshtabu s Final Fantasy XIII[68]. V 2022 godu predstaviteli Square Enix zaiavili, chto remeik budet sostoiat' iz triokh chastei[106].

Tekhnicheskie osobennosti

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Sistemnye trebovaniia
Trebovanie Minimal'nye Rekomenduemye
Windows[107]
OS 64-razriadnaia Windows 10
TsPU Intel Core i5-3330 ili AMD FX-8350Intel Core i7-3770 ili AMD Ryzen 3 3100
Ob'iom OZU 8 GB12 GB
Mesto na diske 100 GB
Videokarta NVIDIA GeForce GTX 780 ili ekvivalent AMD Radeon RX 480
DirectX 12
NVIDIA GeForce GTX 1080 ili ekvivalent AMD Radeon RX 6700 XT
DirectX 12

Vmesto dvizhka Luminous Engine, na kotorom sozdavalas' Final Fantasy XV[108], Square Enix priobrela litsenziiu na ispol'zovanie Unreal Engine 4 u Epic Games; pri etom kompanii vmeste rabotali nad optimizatsiei dvizhka dlia Remake[109]. Komanda poluchila tekhnicheskuiu podderzhku ot razrabotchikov Kingdom Hearts III, kotoraia funktsionirovala na tom zhe dvizhke[110]. Tekhnologiia fizicheski korrektnogo renderinga v igre razrabatyvalas' na dvizhke Enlighten[111]. V Remake ispol'zovalis' tri osnovnykh tipa modelirovaniia fiziki: PhysX -- krossplatformennyi fizicheskii dvizhok dlia simuliatsii riada fizicheskikh iavlenii; Vertex Animation Texture -- tekhnologiia, kotoraia izmeniaet predstavlenie animatsii v igrakh, ispol'zuia tekstury dlia khraneniia dannykh o vershinakh geometrii; i Bonamik -- sobstvennaia razrabotka Square Enix, pozvoliaiushchaia realizovyvat' massu razlichnykh effektov vrode deformatsii volos i turbulentnosti. Khamaguti otmetil, chto emu i ego komande bylo komfortno vzaimodeistvovat' s Unreal Engine blagodaria moshchnosti dvizhka i vozmozhnosti nastraivat' ego; krome togo, mnogie razrabotchiki uzhe byli znakomy s <> dvizhkom, chto polozhitel'no povliialo na temp razrabotki[104].

Khotia u komandy byla vozmozhnost' ogranichit'sia obnovleniem grafiki FFVII, kak togo prosili fanaty, razrabotchiki prishli k vyvodu, chto mnogie vnutriigrovye elementy originala ustareli. Takim obrazom, oni reshili sdelat' polnotsennyi remeik s novym igrovym protsessom i vossozdat' vymyshlennyi mir pri pomoshchi sovremennykh komp'iuternykh tekhnologii[89][65]. V osnovu boevoi sistemy, predstavliaiushchei soboi ekshen v real'nom vremeni, liog igrovoi protsess faitinga-krossovera Dissidia Final Fantasy i rolevogo ekshena Kingdom Hearts[112]. Teruki Endo, ranee rabotavshii nad Monster Hunter: World, zanimalsia mekhanikoi srazhenii[113]. Komanda stremilas' ubrat' granitsy mezhdu boem i peremeshcheniem po karte i vnedrit' boevuiu sistemu v real'nom vremeni, pri etom sokhraniv vse populiarnye igrovye elementy Final Fantasy VII, vkliuchaia <<Active Time Battle>>, i adaptirovav ikh pod ekshen-sostavliaiushchuiu[103][114]. <> chlenov partii vo vremia srazhenii sozdavalis' s pomoshch'iu tekhnologii zakhvata dvizheniia, v to vremia kak za modelirovanie bolee zrelishchnykh atak otvechali geimdizainery, operatory i animatory. Nakonets, sozdateli izmenili mekhaniku prizyvov iz FFVII, tak kak poschitali, chto ispol'zovanie ikh v opredelionnyi moment vedeniia boia sdelaet etot protsess bolee <>[104].

Dizain igrovogo mira i personazhei

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Sravnenie Midgara iz Final Fantasy VII i Final Fantasy VII Remake

Sobytiia Remake razvorachivaiutsia iskliuchitel'no v megapolise Midgare[115] iz-za togo, chto razrabotchiki reshili udelit' osoboe vnimanie gorodu, kak naibolee uznavaemomu elementu vymyshlennoi vselennoi igry[115]. Sozdateli proektirovali megapolis s nulia, tak kak v protsesse preobrazovaniia dvukhmernykh fonov iz original'noi igry v triokhmernye oni vyiavili mnozhestvo <>. Posle utverzhdeniia pervonachal'nogo dizaina Midgara predstaviteli Square Enix pristupili k planirovke goroda[116]. Rukovodstvuias' zhelaniem sdelat' Midgar bolee krupnym i gustonaselionnym megapolisom, chem v original'nyi igre, razrabotchiki prinimali vo vnimanie printsip ego funktsionirovaniia i pribegali tol'ko k osmyslennym izmeneniiam[116]. Oni stremilis' pokazat' gorodskuiu sredu realistichnoi i skorrektirovat' masshtab megapolisa iskhodia iz rasstoianiia mezhdu zdaniiami[117]. Razrabotchiki otrazili v dostoprimechatel'nostiakh, lokatsiiakh i gorodskikh atributakh Midgara osobennosti razlichnykh vidov arkhitektury so vsego mira: naprimer, avtobusnye znaki Midgara napominali svoi analogi iz N'iu-Iorka[118], a istochnikami vdokhnoveniia dlia obnovlionnogo bara Honeybee Inn posluzhili amerikanskii Las-Vegas, frantsuzskii <<Mulen Ruzh>> i iaponskii burlesk[104]. Prodiuser Remake Iosinori Kitase otmetil, chto art-dizainery igry khoteli pokazat' estetiku Midgara s pomoshch'iu obiliia tsvetov i raznoobraznoi arkhitektury, a takzhe osveshcheniia i fil'tra, kotorye podchiorkivali unikal'nost' igrovogo mira. Razrabotchiki ne stremilis' sdelat' gorod <>, tak kak tot dolzhen byl vpisyvat'sia v nauchno-fantasticheskii setting igry[116]. Vvidu togo, chto igra pozvoliala igrokam osmatrivat' gorod i ego unikal'nuiu strukturu v polnotsennom triokhmernom prostranstve -- bez ogranichenii fiksirovannoi kamery i vida sverkhu, -- oni dolzhny byli, po zadumke razrabotchikov, v polnoi mere proniknut'sia neprostoi zhizn'iu obitatelei trushchob[119].

Po slovam Khamaguti, komanda stremilas' vosproizvesti stil' animatsionnogo fil'ma <<Posledniaia fantaziia VII: Deti prishestviia>> i uluchshit' ego s pomoshch'iu sovremennykh tekhnologii[104]. Sozdateli ne stali ispol'zovat' tekhnologiiu desiatiletnei davnosti i pererabotali dizain personazhei takim obrazom, chtoby sokhranit' ikh uznavaemye obrazy iz fil'ma[120][121]. V to vremia kak Nomura otvechal za obnovlionnyi dizain glavnykh geroev, dizainer Roberto Ferrari zanimalsia vtorostepennymi personazhami. Modelirovanie kurirovalo podrazdelenie Square Enix po razrabotke CGI Visual Works[67][92]. Iznachal'no novyi obraz Klauda sil'no otlichalsia ot klassicheskogo, poetomu dizainery pererabotali ego[122]. Takzhe oni stremilis' podcherknut' vostochnuiu estetiku i milovidnost' litsa Tify, kontrastiruiushchuiu s evropeiskoi vneshnost'iu Airis[123], i eio atleticheskoe teloslozhenie s iarko vyrazhennymi myshtsami zhivota[124]. V interv'iu Weekly Famitsu sozdateli Remake zaiavili, chto im prishlos' izmenit' povsednevnuiu odezhdu Tify po pros'be otdela etiki Square Enix, v rezul'tate chego ona stala nosit' bolee dlinnye shorty i chiornyi sportivnyi biustgal'ter, kotoryi stiagival eio grud', chtoby ta <<ne vygliadela neestestvenno vo vremia boevykh stsen>>[125]. Dlia sozdaniia vnutriigrovoi modeli Tify oni naniali nastoiashchuiu model', kotoraia pozirovala v biustgal'tere s razmerom chashki G70 (95 sm), chtoby tochno peredat' parametry grudi Lokkhart[126]. Iznachal'no sozdateli igry planirovali ispol'zovat' redizain Barreta iz <>, no zatem reshili sozdat' dlia geroia novyi obraz[127]. V igre ispol'zuetsia mekhanizm regulirovaniia dvizhenii lits personazhei vo vremia dialogov, kotoryi avtomaticheski sopostavliaet sinkhronizatsiiu gub i emotsii na kazhdom iazyke[128].

Stsenarii

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My sozdali istoriiu, kotoraia razvorachivaetsia v fenteziinom mire, s fantasticheskimi kontseptsiiami, takimi kak ,,Sin-Ra" i Mako -- namerenno sdelannymi dovol'no abstraktnymi, chtoby byla vozmozhnost' sravnivat' ikh s iavleniiami real'nogo mira. Okruzhaiushchaia sreda i myshlenie liudei sil'no izmenilis' mezhdu 1997 i 2021 godami, odnako problema ,,zhizni na planete" vechnaia i eio mozhno rassmatrivat' vne epokhi, v kotoroi my nakhodimsia. Ia nadeius', chto kazhdyi igrok smozhet stolknut'sia s etoi problemoi i osmyslit' eio v techenie siuzheta Final Fantasy 7.

-- Kitase o posyle igry[87]

Razrabotchiki Remake ne khoteli ogranichivat'sia vossozdaniem siuzheta Final Fantasy VII, tak kak schitali, chto, nesmotria na nostal'gicheskie chuvstva, igra ne smozhet predlozhit' chego-to neozhidannogo. Analogichnogo mneniia priderzhivalsia Kitase, poetomu prodiuser namerevalsia privnesti v remeik element vnezapnosti iz originala[129]. Nomura otmetil, chto dazhe vnutri Square Enix byli <> sotrudniki, kotorye ne khoteli meniat' eio, a opredelit' sut' <> bylo nevozmozhno, tak kak kazhdyi vosprinimal eio po-svoemu[95]. Sozdateli razmyshliali nad tem, kakie chasti istorii FFVII mozhno budet vosproizvesti v Remake, tak kak s momenta vykhoda original'noi igry proshlo mnogo vremeni, za kotoroe izmenilis' sotsial'nye normy[67][68][92]: naprimer, oni pereosmyslili stsenu s krossdressingom Klauda, kotoraia byla prepodnesena v komediinom kliuche v original'noi igre[130][131], i dobavili v povestvovanie predstavitelei LGBT-dvizheniia[132][87]. Po slovam Kitase, nesmotria na to, chto s momenta reliza Final Fantasy VII proshlo 23 goda, problemy ekonomicheskogo neravenstva, politicheskogo vliianiia korporatsii i razrusheniia sredy obitaniia ne utratili aktual'nosti[103].

Stsenarii pervoi chasti remeika, kotoryi okhvatyval vstupitel'nyi akt v Midgare iz originala, byl zakonchen v dekabre 2015 goda[103][110]. Iznachal'no Nomuru bespokoil masshtab Remake, odnako on ne videl problemy v rasshirenii roli Midgara v povestvovanii -- v original'noi igre na prokhozhdenie etogo segmenta trebovalos' okolo semi chasov. Po mneniiu Nomury, Remake byl stol' zhe polnotsennoi igroi, chto i FFVII, za schiot bol'shogo kolichestva peredvizhenii po triokhmernoi karte Midgara i siuzhetnykh dopolnenii[133]. Po slovam Nodzimy, za schiot rasshireniia prodolzhitel'nosti <> on smog dobavit' v povestvovanie bol'shoe kolichestvo zaplanirovannykh siuzhetnykh linii[133]. Razrabotchiki Remake khoteli poznakomit' igrokov s osobennostiami Midgara i ego kul'turoi putiom demonstratsii zhizni zhitelei goroda; dlia etogo oni rasshirili roli vtorostepennykh personazhei[103], takikh kak direktora <>, Turki i troitsa iz <>[119][134], i dobavili novykh, nesmotria na rannie zaiavleniia Nomury o tom, chto takovykh ne budet[135]. Original'naia igra nachinaetsia s missii po unichtozheniiu mako-reaktora, v to vremia kak v Remake pered nei demonstriruetsia zhiznedeiatel'nost' obitatelei megapolisa. Sozdateli proekta schitali, chto igroki ne smogli by proniknut'sia posledstviiami razrusheniia mako-reaktora, ne uvidev obstanovku v gorode do vzryva[117]; v to zhe vremia, nabliudaia za stradaniiami mirnykh grazhdan, igroki dolzhny byli usomnit'sia v pravil'nosti deistvii chlenov <>, vne zavisimosti ot togo, naskol'ko blagoi byla ikh tsel'[117]. Kitase zaveril, chto elementy vsekh proektov <> budut uchteny v istorii Remake[136].

Nodzima khotel sokhranit' ustoiavshiesia lichnosti geroev iz predydushchikh media, no v to zhe vremia namerevalsia uglubit' ikh[129]: naprimer, vmesto <> Klauda, kakim on byl pokazan v drugikh igrakh, stsenarist aktsentiroval vnimanie na ego otstranionnosti, za kotoroi tot pytaetsia skryt' neuverennost' v sebe[137]; stremlenie Tify otomstit' <> oslozhniaetsia eio nezhelaniem pribegat' k nasil'stvennym metodam; blagodaria svoemu entuziazmu i kharizme Barret vdokhnovliaet drugikh personazhei sledovat' za nim[137]. Nodzima userdno rabotal nad tem, chtoby vzaimodeistvie etikh triokh personazhei vygliadelo estestvennym[138]. Razrabotchiki ne khoteli otdavat' predpochtenie Tife ili Airis i rassmatrivali obeikh geroin' kak ravnykh[139]. Pomimo vozvrashcheniia kliuchevykh personazhei, komanda reshila uvelichit' vliianie vtorostepennykh geroev[140]: naprimer, Klaud prokhodit cherez arku personazha za vremia obshcheniia s Biggsom, Dzhessi i Vedzhem i uznaiot chto-to novoe o vymyshlennom mire[137]. Po iznachal'noi zadumke Sefirot otsutstvoval v igre, no geroi oshchushchali nadvigaiushchuiusia opasnost', po analogii s priblizheniem akuly iz fil'ma <<Cheliusti>>[141]. Kitase schiol takoi podkhod neeffektivnym, tak kak polagal, chto etot personazh byl shiroko izvesten[142]. Sozdateli reshili vvesti Sefirota v siuzhet zablagovremenno, chtoby podcherknut' ego vazhnuiu rol' v istorii[119].

Ozvuchivanie

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V iaponskoi versii k rabote nad proektom byli privlecheny <> personazhei iz rannikh media po motivam FFVII. Takakhiro Sakurai vnov' ozvuchil Klauda, <> kotorogo on iavliaetsia s 2002 goda, s igry Kingdom Hearts[143]. Sakurai nazval Remake samym tiazhiolym proektom s uchastiem Straifa, nad kotorym emu dovodilos' rabotat'. On neskol'ko raz perezapisyval svoi repliki i prislushivalsia k ukazaniiam rezhissiora ozvuchivaniia. Po zadumke Nomury, v etoi igre Klaud pytalsia kazat'sia krutym, no zachastuiu ne preuspeval v etom i ispytyval nelovkost'; rukovoditel' razrabotki khotel, chtoby ozvuchka Sakurai sootvetstvovala etomu obrazu[144][145][146]. Aktiory, kotorye ozvuchivali personazhei nachinaia s animatsionnogo fil'ma <<Posledniaia fantaziia VII: Deti prishestviia>> i anime Last Order: Final Fantasy VII 2005 goda, vernulis' k svoim roliam, sredi nikh: Masakhiro Kobaiasi v roli Barreta, Aiumi Ito v roli Tify, Maaia Sakamoto v roli Airis, Tosiiuki Morikava v roli Sefirota, Ken'iti Sudzumura v roli Zaka, Toru Okava v roli Rufusa, Dziun'iti Suvabe v roli Tszena, Taiten Kusunoki v roli Ruda i Iumi Kakadzu v roli Iuffi[92][110][147][148]. Keidzi Fudzivara v poslednii raz ozvuchil Reno do svoei smerti v 2023 godu ot raka[149]. Kappei Iamaguti zamenil Masatiku Itimuru v roli Reda XIII[150].

V to vremia kak v iaponskoi versii Remake personazhei ozvuchili seiiu iz <>, v rabote nad angliiskoi lokalizatsiei uchastvovali drugie aktiory[151]. Po slovam Kitase, ikh privlechenie k proektu podchiorkivalo orientirovannost' Remake na novoe pokolenie igrokov[115]. Kodi Kristian, kotoryi zamenil Stiva Biortona v roli Klauda v angliiskom dubliazhe, vyrazil dan' uvazheniia svoemu predshestvenniku: <>[152]. Dzhon Erik Bentli ozvuchil Barreta, personazha, kotorym voskhishchalsia vo vremia igry v Final Fantasy VII. V ramkakh podgotovki k roli Bentli zaruchilsia pomoshch'iu iaponskikh perevodchikov, kotorye raz'iasnili emu kontekst stsen s uchastiem Barreta. On khotel pokazat' glubokogo i raznostoronnego temnokozhego personazha v igrovoi industrii[153]. Briana Uait izuchala zapisi Sakamoto, chtoby eio interpretatsiia Airis ponravilas' fanatam. Khotia Britt Baron malo znala o Tife na moment prisoedineniia k proektu, vposledstvii geroinia ponravilas' ei[154].

Muzyka

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Osnovnaia stat'ia: Muzyka serii Final Fantasy VII SS Remake

Saundtrek igry po bol'shei chasti sostoit iz aranzhirovok kompozitsii Nobuo Uematsu k original'noi Final Fantasy VII, no takzhe soderzhit novye treki za avtorstvom drugikh veteranov serii, takikh kak Masasi Khamaudzu i Mitsuto Sudzuki[155]. Khamaudzu byl rad vozmozhnosti porabotat' nad etim proektom, tak kak poznakomilsia s franshizoi blagodaria FFVII[155]. Sudzuki nazval treki <>, <> i <> odnimi iz svoikh liubimykh[155][155][156]. Razrabotchiki khoteli usilit' emotsii igrokov vo vremia srazhenii pri pomoshchi smeny aranzhirovok: vo vremia igrovogo protsessa Remake odnovremenno vosproizvodiatsia neskol'ko aranzhirovok opredelionnogo treka, kotorye poiavliaiutsia i ischezaiut iskhodia iz deistvii igroka, k primeru, kogda tot vstupaet v bitvu ili zavershaet eio[103]. Tak kak na vnutriigrovye video Remake byli nalozheny dialogi, komande, zanimaiushcheisia zvukovoi obrabotkoi, bylo porucheno perestroit' nekotorye treki, chtoby dorozhki organichno perepletalis' drug s drugom[157].

Vstuplenie zakryvaiushchei pesni

Nesmotria na rannie zaiavleniia Uematsu o tom, chto on ne primet uchastie v proekte[158], kompozitor napisal novyi trek pod nazvaniem <>. V poslednii raz Uematsu i Kitase sovmestno rabotali nad Final Fantasy X; Kitase schital, chto Uematsu otkazhetsia priniat' uchastie v proekte iz-za davnego ukhoda iz Square Enix i preuspevanii v kachestve nezavisimogo kompozitora[159]. Po zadumke Nomury, <> dolzhna byla otrazhat' dushevnoe sostoianie Klauda; on khotel, chtoby rok-kompozitsiia igrala na fone dozhdia i byla ispolnena pevtsom-muzhchinoi[160]. Ispolnitelem treka vystupil Iosh, vokalist gruppy Survive Said the Prophet[161].

27 maia 2020 goda sostoialsia reliz dvukh versii saundtreka k igre -- <> i <>. Obychnoe izdanie sostoialo iz 7 diskov i 156 trekov. Pomimo 7 osnovnykh diskov, v sostav <> vkhodil vos'moi bonusnyi disk[162]. 25 noiabria 2020 goda vyshel al'bom <>, predstavliaiushchii soboi sbornik aranzhirovok 10 igrovykh trekov[163]. 23 dekabria v prodazhu postupil vtoroi saundtrek <>. On soderzhal vnutriigrovuiu fonovuiu muzyku v kolichestve 106 trekov na 4 diskakh -- v chastnosti, kompozitsii iz vnutriigrovogo video, -- kotoraia ne byla vkliuchena v <>. V komplekte s izdaniem shiol mini-bloknot[164].

Prodvizhenie i vypusk

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Anons, prezentatsii i treilery

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Vneshnie videofaily
Tizer-treiler s E3 2015
Treiler s PlayStation Experience 2015
Tizer-treiler s State Of Play 2019
Treiler s E3 2019
Treiler s TGS 2019
Treiler s TGA 2019
Final'nyi treiler

Anons Final Fantasy VII Remake sostoialsia vo vremia E3 2015 na prezentatsii Sony[165][166] i soprovozhdalsia demonstratsiei reklamnogo tizera, sozdannogo sotrudnikami Visual Works, s uchastiem glavnogo geroia igry Klauda Straifa i ego sopartiitsa Barreta Uollesa[89][95]. Obshchestvennost' vstretila anons s bol'shim entuziazmom, chto otrazilos' na stoimosti aktsii Square Enix -- ona vozrosla na 2,9 % do 2956 ien, chto stalo samym vysokim pokazatelem dlia kompanii s noiabria 2008 goda[167]. V to zhe vremia reklamnyi rolik Remake stal samym prosmatrivaemym tizerom s E3 2015 -- za pervye dve nedeli on nabral bolee 10 mln prosmotrov na YouTube[168][169][170]. 5 dekabria 2015 goda vo vremia PlayStation Experience predstaviteli kompanii prodemonstrirovali treiler s igrovym protsessom[171]. Togda zhe bylo raskryto ofitsial'noe nazvanie proekta[172].

31 ianvaria 2017 goda, vo vremia tseremonii, posviashchionnoi 30-letiiu franshizy Final Fantasy, v chest' 20-letiia Final Fantasy VII predstaviteli Square Enix pokazali illiustratsiiu, izobrazhaiushchuiu vooruzhionnogo svoim firmennym oruzhiem <> Klauda i glavnogo antagonista Sefirota na fone verkhnei plity Midgara i zdaniia <>[173]. 18 fevralia Nomura opublikoval v seti dva skrinshota iz igry, raskryvaiushchikh HUD[174]. 24 maia Kitase, Nomura i Khamaguti razmestili na ofitsial'nom saite Square Enix ob'iavlenie o rasshirenii shtata sotrudnikov Business Division 1[175]. V 2018 godu, v ramkakh prodolzheniia prazdnovaniia 30-letiia franshizy, predstaviteli kompanii-izdatelia proveli eshchio odnu vystavku s demonstratsiei novykh reklamnykh materialov i obnovlionnogo dizaina Klauda[176][177]. Novost' o prekrashchenii sotrudnichestva Square Enix s drugimi kompaniiami vyzvala v seti opaseniia otnositel'no statusa remeika[178], odnako vo vremia E3 2018 Nomura zaveril fanatov, chto proekt po-prezhnemu nakhoditsia v razrabotke, i poobeshchal uglubit'sia v neio posle zaversheniia raboty nad Kingdom Hearts III[98][179].

V mae 2019 goda, vo vremia priamoi transliatsii PlayStation State of Play, sostoialsia pokaz tizer-treilera igry, raskryvaiushchego obnovlionnyi dizain geroini Airis Geinsboro i nekotorykh monstrov iz original'noi igry, a takzhe osobennosti igrovogo protsessa[180]. V to zhe vremia predstaviteli kompanii podtverdili, chto remeik FFVII budet sostoiat' iz neskol'kikh chastei[181]. V sleduiushchem mesiatse, vo vremia orkestrovogo kontserta v Los-Andzhelese, posviashchionnogo muzyke Final Fantasy VII, byl pokazan vtoroi treiler igry, v kotorom raskryvalis' vneshnost' geroini Tify Lokkhart i data vykhoda Remake -- 3 marta 2020 goda[182]. Na press-konferentsii E3 2019 predstaviteli Square Enix rasskazali o razlichnykh izdaniiakh igry[183]. Vo vremia meropriiatiia Kitase poiasnil, chto kompaniia eshchio ne opredelilas', iz skol'kikh igr budet sostoiat' remeik FFVII, i podtverdil razrabotku vtoroi chasti proekta[184]. Na E3 2019 byla pokazana chast' vstupitel'noi missii siuzhetnoi kampanii, demonstriruiushchaia svobodu issledovaniia, boevuiu sistemu i bitvu s bossom Skorpionom-strazhem. Prezentatsionnaia versiia Remake byla polozhitel'no vospriniata pressoi[185] i poluchila tri nagrady na Game Critics Awards kak <>, <> i <>[186], a takzhe byla nazvana <> na E3 2019[187]. Vo vremia Tokyo Game Show 2019 Square Enix pokazala novye skrinshoty i treiler Remake[188]. V sentiabre na PlayStation.Blog byla razmeshchena oblozhka severoamerikanskogo i evropeiskogo izdaniia igry, predstavliaiushchaia soboi ommazh oblozhke Final Fantasy VII[189]. Pri etom u obladatelei fizicheskoi kopii igry byla vozmozhnost' perevernut' eio na al'ternativnuiu chiornuiu oblozhku s izobrazheniem logotipa[190]. Togda zhe stalo izvestno, chto Remake budet ekskliuzivom dlia PlayStation 4 do 2021 goda[191].

Reklamnye materialy i kollaboratsii

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V ramkakh prodvizheniia igry Square Enix sotrudnichala s drugimi kompaniiami i brendami. Sovmestno s Merchoid ona vypustila nastol'nuiu igru Final Fantasy VII Monopoly, osnovannuiu na klassicheskoi strategicheskoi igre kompanii[192]. V televizionnoi tokiiskoi bashne Skytree prokhodila aktsiia Skytree in Final Fantasy VII Remake, na kotoroi posetiteli mogli posmotret' na vossozdannye v natural'nuiu velichinu predmety iz Remake[193]. V razvlekatel'nom komplekse Tokyo Mystery Circus sostoialos' igrovoe meropriiatie Blow up Mako Reactor No. 1, a takzhe prodavalis' tematicheskie znachki i broshiury[194]. Na zdaniiakh Los-Andzhelesa razmeshchalis' plakaty s izobrazheniem Klauda[195]. Square Enix sozdala tri dinamichnye temy Remake dlia PlayStation 4 -- bazovuiu, v kotoroi glavnye geroi smotriat na zakat, temu dlia obladatelei podpiski PlayStation Plus s osmatrivaiushchim okrestnosti Midgara Klaudom i temu s Sefirotom, dostupnuiu dlia pol'zovatelei, oformivshikh predvaritel'nyi zakaz[196]. Krome togo, v PlayStation Store poiavilas' besplatnaia dlia zagruzki tema Tify[197]. V fevrale 2021 goda v mezhdunarodnom konferents-tsentre v gorode Osaka Grand Cube sostoialsia kontsert Final Fantasy VII Remake Orchestra World Tour, na kotorom ispolnialas' muzyka iz Remake[198], pri uchastii ispolnitelia treka <> Iosha. Iz-za pandemii COVID-19 kontsert prokhodil bez zritelei i translirovalsia na iaponskom videokhostinge Niconico[199]. V preddverii vykhoda versii igry dlia PlayStation 5 predstaviteli Red Bull zapustili priamuiu transliatsiiu, na kotoroi razygryvalis' vnutriigrovye predmety i ekskliuzivnye tovary[200].

Remake shiroko reklamirovalas' v drugikh igrakh Square Enix. Na ofitsial'nom akkaunte Kingdom Hearts poiavilsia ommazh oblozhke FFVII[201]. Dlia kartochnoi igry Final Fantasy Trading Card Game byli sozdany dve novye kolody -- Klauda i Sefirota[202]. V Mobius Final Fantasy bylo dobavleno sobytie-krossover pod nazvaniem Eclipse Contact: v niom byli vossozdany nachal'nye missii Final Fantasy VII, za iskliucheniem togo, chto Klaud vypolnial ikh s protagonistom igry Volem[203]. Vtoroe sobytie pod nazvaniem Fatal Calling bylo posviashcheno konfrontatsii Klauda i Sefirota[204]. V Final Fantasy Record Keeper bylo dobavleno unikal'noe oruzhie personazhei FFVII, a na zagruzochnom ekrane poiavlialsia sam Klaud, smotriashchii v storonu zdaniia <>[205]. Muzyka iz Remake byla dobavlena v muzykal'nuiu igru Theatrhythm Final Bar Line, nariadu s kompozitsiiami iz original'noi Final Fantasy VII, <> i Crisis Core[206].

Pod brendom Square Enix prodavalis' razlichnye tovary, takie kak odezhda, sumki, nashivki[207], figurki[208][209][210], pliushevye igrushki[211], pazly[212] i stikery s ozvuchkoi dlia prilozheniia Line[213]. V oktiabre 2020 goda v prodazhu postupili gaidy po igre <> i <>, raskryvaiushchie podrobnosti razrabotki[214]. Na ofitsial'nom saite kompanii byli razmeshcheny chetyre virtual'nykh fona dlia veb-konferentsii[215].

Vypusk

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Na moment anonsa Remake edinstvennoi podtverzhdionnoi konsol'iu, kotoraia podderzhivaet igru, byla PlayStation 4, tak kak razrabotchiki ne planirovali vypuskat' eio na drugikh platformakh[216]. Iznachal'no reliz Final Fantasy VII Remake byl zaplanirovan na 3 marta 2020 goda[182]. V ianvare 2020 goda v set' prosochilas' demoversiia igry, iz iskhodnogo koda kotoroi pol'zovateli smogli izvlech' raskadrovki i rendery nekotorykh personazhei i ikh kostiumov[217]. Vsled za etim kompaniia-izdatel' otlozhila reliz Remake do 10 aprelia, chtoby <>[218]. 2 marta v PlayStation Store poiavilas' demoversiia Remake, okhvatyvaiushchaia pervuiu glavu siuzheta[219]. V tom zhe mesiatse Square Enix soobshchila, chto postavka fizicheskikh kopii igry v Evropu i Avstraliiu sostoitsia dosrochno iz-za rasprostraniaiushcheisia po miru pandemii COVID-19[220][221]. Igra prodavalas' v triokh versiiakh -- severoamerikanskoi, evropeiskoi i aziatskoi, -- a takzhe v obychnom, deluxe i 1st Class Edition-izdaniiakh na fizicheskikh nositeliakh i v tsifrovom formate. V komplekt oboikh kollektsionnykh izdanii voshli spetsial'nyi stal'noi futliar dlia khraneniia diska s igroi, kompakt-disk s mini-saundtrekom i artbuk. Obladateli deluxe-izdaniia takzhe poluchali dostup k prizyvam kaktuaru i ptentsu chokobo, a vladel'tsy 1st Class Edition pomimo etogo takzhe priobretali prizyv karbunkul i figurku Klauda na mototsikle Hardy-Daytona[222].

V ianvare 2021 goda Square Enix podala zaiavku na registratsiiu neskol'kikh sviazannykh s franshizoi Final Fantasy tovarnykh znakov, v chisle kotorykh byli spin-offy Ever Crisis i The First Soldier[223]. Drugim tovarnym znakom stala obnovlionnaia versiia Remake dlia PlayStation 5 s podzagolovkom Intergrade, anons kotoroi sostoialsia vo vremia prezentatsii Sony State of Play[224]. Intergrade postupila v prodazhu 10 iiunia 2021 goda i vkliuchala v sebia uluchshennye grafiku, osveshchenie, tekstury, fony, graficheskii rezhim (s uporom na format 4K), rezhim proizvoditel'nosti (prioritet otdaiotsia plavnomu deistviiu so skorost'iu 60 kadrov v sekundu) i fotorezhim, pozvoliaiushchii zapechatlet' otdel'nye epizody prokhozhdeniia. Takzhe obnovlionnaia versiia vkliuchala v sebia ekskliuzivnoe dlia PS5 DLC Episode Intermission, posviashchionnoe geroine Iuffi Kisaragi[225]. Khotia vladel'tsy versii dlia PS4 mogli platno obnovit' eio do Intergrade, zagruzhaemyi kontent priobretalsia otdel'no[226][227].

9 dekabria 2021 goda, vo vremia tseremonii The Game Awards 2021, sostoialsia anons portirovannoi versii Intergrade dlia Windows[228]. Ona byla dobavlena v Steam 17 iiunia 2022 goda[229]. 2 aprelia 2025 goda stalo izvestno, chto Intergrade vyidet na Nintendo Switch 2[230].

Vospriiatie

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Otzyvy kritikov

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Retsenzii
Svodnyi reiting
AgregatorOtsenka
MetacriticPS4: 87/100[231]
PS5: 88/100[232]
PC: 86/100[233]
OpenCritic88/100[234]
Inoiazychnye izdaniia
IzdanieOtsenka
4Players82/100[235]
Destructoid9/10[236]
Edge7/10 [237]
EGM[238]
Eurogamer<>[239]
9/10 (Italiia)[240]
Famitsu39/40[241]
Game Informer8,75/10[242]
GameRevolution[243]
GameSpotPS4: 10/10[244]
PS5: 10/10[245]
GamesRadar+[246]
Hardcore Gamer4/5[247]
IGN8/10[248]
Jeuxvideo.com18/20[249]
Push Square[250]
RPGamer[251]
Shacknews9/10[252]
The Guardian[253]
USgamer[254]
VG247[255]
VideoGamer8/10[256]
Easy Allies9/10[257]
PlayStation Official Magazine -- UK10/10[258]
Retro Gamer90/100[259]
Russkoiazychnye izdaniia
IzdanieOtsenka
<<Igromaniia>>[260]

Po dannym saita-agregatora retsenzii Metacritic, Remake poluchila preimushchestvenno polozhitel'nye otzyvy obozrevatelei: versiia igry dlia PlayStation 4 imeet otsenku 87 iz 100 na osnovanii 71 retsenzii[231], versiia dlia PlayStation 5 -- 88 ballov iz 100 na osnovanii 44 retsenzii[232], a versiia dlia PK -- 86 ballov iz 100 na osnovanii 22 retsenzii[233]. Kritiki khvalili igru ne tol'ko kak vydaiushchiisia remeik[246][253] i odnu iz luchshikh chastei Final Fantasy za poslednee vremia[238], no i kak samodostatochnyi proekt, kotoryi potentsial'no mozhet obresti tu zhe tsennost', chto i original'naia Final Fantasy VII[236]. Obozrevateli otsenili Remake za sokhranenie dukha i suti kul'tovoi sed'moi chasti franshizy[239][243], a takzhe za sposobnost' ne tol'ko probudit' nostal'gicheskie chuvstva fanatov originala[244], no i privlech' vnimanie novogo pokoleniia igrokov[242][244][246]. Krome togo, oni otmetili dostizhenie balansa mezhdu vernost'iu originalu i dobavleniem chego-to novogo[246].

Nesmotria na polozhitel'nuiu otsenku vizualizatsii glavnykh geroev[252], monstrov[242] i vnutriigrovogo video[248][249], obozrevateli setovali na tekhnicheskie vozmozhnosti PlayStation 4, kotorykh okazalos' nedostatochno, chtoby dolzhnym obrazom vosproizvesti vysokokachestvennye tekstury[242][243][251]. Analogichnym obrazom situatsiia obstoiala s neigrovymi personazhami, kotorye vygliadeli menee detalizirovannymi[247]. Po mneniiu Ify Uilson iz Eurogamer i Roberta Remsi iz Push Square, chast' ob'ektov slovno perekochevala v igru iz epokhi PlayStation 2[239][250]. Intergrade poluchila ne menee vysokie otsenki, chem versiia dlia PS4, za vozmozhnost' raskryt' vizual'nuiu sostavliaiushchuiu igry v polnoi mere na bolee moshchnom oborudovanii[245]. Kritikam ponravilos' poiavlenie rezhimov grafiki i proizvoditel'nosti, a takzhe povyshenie skorosti zagruzki[261][262][263].

Pressa vydelila prorabotku megapolisa Midgara kak odnu iz kliuchevykh osobennostei Remake, prichiom nekotorye retsenzenty nazyvali ego takim zhe zhivym personazhem, chto i chleny igrovoi partii[238][252], a EGM i Game Informer -- dazhe <> proekta[238][242]. Oni otmetili ozhivlionnost' goroda po sravneniiu s ego versiei iz FFVII za schiot demonstratsii zhiznedeiatel'nosti obitatelei goroda[244][236][246]. Nekotorye oblasti stali bolee detalizirovannymi, iz-za chego uzhe znakomye lokatsii vosprinimalis' po-drugomu[239][242][243][248]. Razrabotchikam khorosho udalos' pokazat' klassovoe neravenstvo na kontraste zhizni zhitelei verkhnei plity i obitatelei trushchob[243][238]. V to zhe vremia kritikam ne khvatalo bol'shei svobody issledovaniia, prisushchei otkrytomu miru, kotoryi v igre otsutstvoval[242][249], iz-za chego mnogie osudili eio lineinost'[250][252].

Kritiki vysoko otsenili uglublenie kharakterov i motivatsii personazhei, za schiot chego te stali oshchushchat'sia bolee realistichnymi[236][239]: naprimer, vmesto chudakovatogo i legkomyslennogo personazha Klaud izobrazhalsia kak bolee chelovechnyi i mnogogrannyi protagonist[236][246][247], Airis vyshla za predely iarlyka tselitel'nitsy blagodaria svoemu chuvstvu iumora i ocharovaniiu[236][242], a fakturnost' nekotorykh geroev, naprimer, shumnogo i samouverennogo Barreta ili koketlivoi i zhizneradostnoi Dzhessi, pozvolila presse sil'nee priviazat'sia k nim[244]. Otdel'noi pokhvaly byla udostoena rabota nad rol'iu v siuzhete vtorostepennykh personazhei, takikh kak troitsa iz <>[238][243][244]. Na smenu ekspozitsiiam i dialogovym oknam iz originala prishli slovesnye dialogi, blagodaria kotorym obshchenie personazhei stalo vygliadet' estestvennym i pravdopodobnym[244][255].

Retsenzentam ponravilos' obnovlenie boevoi sistemy, a imenno plavnost' perekhoda ot starogo igrovogo protsessa k novomu s sokhraneniem chasti mekhanik originala[238][244][246]. Oni otmetili sochetanie ekshena i traditsionnoi poshagovoi mekhaniki[242][252]. Po ikh mneniiu, razlichnye stili boia personazhei -- odni iz nikh srazhalis' na blizhnei distantsii, drugie -- na dal'nei -- ne tol'ko pomogli im pokazat' sebia v polnoi mere[242][236][252], no i raznoobrazili boevuiu sistemu v tselom[243][246]. Sistema materii poluchila priznanie kak serdtsevina igrovogo protsessa FFVII, a eio realizatsiia v Remake byla otsenena polozhitel'no[244][250][251]. Retsenzent GameSpot sravnil srazheniia s vysokoskorostnoi igroi v shakhmaty[244]. Srazheniia s bossami pokazalis' kritikam nastoiashchim ispytaniem, i kazhdyi iz nikh reagiroval na etot aspekt po-raznomu[242][246][248][251].

Naibolee spornym elementom Remake kritiki nazvali ego siuzhet. Nekotorye iz nikh ne razdelili reshenie razrabotchikov rasshirit' <>, tak kak v original'noi igre ona predstavliala soboi vstupitel'nuiu chast' povestvovaniia[254][247]. S drugoi storony, chast' retsenzentov opasalas' togo, chto igra poluchitsia slishkom korotkoi, i poetomu oni byli rady takomu rasshireniiu[239]. Kritiki razdelilis' vo mneniiakh otnositel'no pravil'nosti izmeneniia iskhodnoi istorii: odni takoi podkhod odobrili[243][264], a drugie -- net[248][265]. V to zhe vremia obozrevateli prishli k vyvodu, chto Remake udalos' ispravit' nekotorye ogrekhi original'nogo siuzheta[260]. Sredi polozhitel'nykh momentov pressa oboznachila pravil'nuiu demonstratsiiu ne poteriavshikh aktual'nosti problem originala: razrushenie identichnosti v epokhu apokalipticheskogo ekologicheskogo kollapsa, neuderzhimaia korporativnaia vlast', terrorizm, uzhasaiushchee klassovoe neravenstvo i militarizm[238]. Kontsovka byla vospriniata po bol'shei chasti negativno[266][242][252]. V to zhe vremia kritikovalis' pobochnye zadaniia i dopolnitel'naia aktivnost': iz-za otsutstviia tsennosti dlia razvitiia personazhei i siuzheta oni vosprinimalis' kak rutina[238][244][249]. Pri etom retsenzenty priznali ikh tsennost' s tochki zreniia polucheniia bonusnykh predmetov za vypolnenie[246][248].

K chislu polozhitel'nykh storon pressa takzhe otnesla saundtrek, sozdateliam kotorogo udalos' ne tol'ko vosproizvesti original'nye kompozitsii Uematsu, no i privnesti chto-to novoe, za schiot chego on vosprinimalsia kak samodostatochnoe proizvedenie[236][242][248]. Retsenzenty khvalili bol'shoe kolichestvo trekov, kotorye meniaiutsia v zavisimosti ot vida deiatel'nosti personazha -- ot svobodnogo issledovaniia goroda do srazhenii s bossami[249]. S drugoi storony, Sergei Tsiliurik iz <<Igromanii>> raskritikoval aranzhirovki Khamaudzu i byl razocharovan tem faktom, chto muzyku k igre pisal ne Takekharu Isimoto -- kompozitor nekotorykh predydushchikh proektov <>[260]. Krome togo, retsenzenty setovali na periodicheskie sboi zvukovoi sostavliaiushchei, v chastnosti, vo vremia dialogov[236].

Prodazhi

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Final Fantasy VII Remake imela bol'shoi kommercheskii uspekh. Za pervye tri dnia s momenta reliza sovokupnye prodazhi fizicheskikh i tsifrovykh izdanii dostigli 3,5 mln[267], chto sdelalo Remake odnim iz krupneishikh proektov na PlayStation 4 i samym bystro prodavaemym ekskliuzivom dlia etoi konsoli; startovye prodazhi igry prevzoshli pokazateli Spider-Man (3,3 mln; 2018) i God of War (3,1 mln; 2018)[268][269]. K avgustu 2020 goda summa prodannykh kopii dlia PS4 uvelichilas' do 5 mln[270]. Remake stala pervoi igroi Square Enix dlia konsolei PlayStation, kolichestvo zagruzok kotoroi prevysilo 2 mln[271].

V Iaponii Remake byla samoi prodavaemoi igroi s 6 po 12 aprelia 2020 goda: bylo prodano svyshe 700 tysiach kopii, nesmotria na zakrytie mnogikh magazinov v sviazi s pandemiei COVID-19[272]. Vmeste s tsifrovymi kopiiami prodazhi igry dostigli 1 mln[273][274]. Remake stala samoi prodavaemoi igroi v SShA v aprele 2020 goda, 3-i po prodazham igroi v 2020 godu posle Call of Duty: Modern Warfare i Animal Crossing: New Horizons i pokazala luchshii start v istorii serii Final Fantasy, prevzoidia Final Fantasy XV[275]; ona takzhe stala samoi zagruzhaemoi igroi v PlayStation Store[276]. V Velikobritanii igra vozglavila reiting prodazh[277] -- za pervye vykhodnye bylo prodano okolo 60 tysiach fizicheskikh kopii[278]. Po soobshcheniiu nemetskoi torgovoi assotsiatsii GAME, v Germanii bylo prodano svyshe 100 tysiach kopii[279]. Remake byla 4-i po populiarnosti igroi dlia PlayStation 4 v aprele 2020 goda v Evrope[276].

Nagrady i nominatsii

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God Nagrada Kategoriia Poluchatel'(-i) i nominant(-y) Rezul'tat Istochnik(-i)
2019 Game Critics Awards <>
Final Fantasy VII Remake
Pobeda
[280]
<> Pobeda
<> Pobeda
2020 CEDEC Awards <> Pobeda
[281]
Golden Joystick Awards <> Nominatsiia
[282][283]
<> Nominatsiia
The Game Awards 2020 <> Nominatsiia
[284][285]
<> Nominatsiia
<> Nominatsiia
<> Nominatsiia
<> Pobeda
<> Pobeda
2021 New York Game Awards Premiia <> za luchshuiu igru goda Nominatsiia
[286]
Premiia <> za luchshuiu muzyku Nominatsiia
Premiia <> za luchshii mir Nominatsiia
Premiia <> za luchshee ozvuchivanie
Briana Uait
Nominatsiia
Premiia <> za luchshii remeik
Final Fantasy VII Remake
Pobeda
17-ia British Academy Games Awards <> Nominatsiia
[287]
<>
Kodi Kristian
Nominatsiia
D.I.C.E. Awards 2021 <>
Final Fantasy VII Remake
Nominatsiia
[288]
<> Nominatsiia
<> Pobeda
35-ia Japan Gold Disc Awards <> Pobeda
[289]
21-ia Game Developers Choice Awards <> Pochiotnoe upominanie
[290]
<> Nominatsiia
<> Pochiotnoe upominanie
<> Nominatsiia
<> Pochiotnoe upominanie
<> Pochiotnoe upominanie
Japan Game Awards 2021 <> Pobeda
[291]
2022 Steam Awards <>
Final Fantasy VII Remake: Intergrade
Pobeda
[292]

Nasledie

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Prodolzhenie i spin-offy

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K noiabriu 2019 goda, eshchio do vykhoda Remake na PlayStation 4, Square Enix pristupila k sozdaniiu vtoroi chasti remeika Final Fantasy VII[293]. Razrabotchiki uchityvali kritiku Remake pri rabote nad prodolzheniem[294], chtoby sozdat' igru bolee vysokogo kachestva, chem eio predshestvennitsa, i vypustit' eio <>[295]. Reliz sikvela, poluchivshego nazvanie Final Fantasy VII Rebirth, sostoialsia 29 fevralia 2024 goda[296]. Sobytiia igry nachinaiutsia posle okonchaniia Remake, s ukhodom glavnykh geroev iz Midgara[297][298], i zavershaiutsia v <>, zakliuchitel'nom epizode na pervom diske Final Fantasy VII[299]. Posle anonsa Rebirth Nomura podtverdil v svoiom akkaunte v Tvittere, chto Square Enix rabotaet nad chetyr'mia proektami po vselennoi Final Fantasy VII i uzhe pristupila k sozdaniiu zakliuchitel'noi chasti trilogii[300][301].

V ianvare 2021 goda Square Enix podala zaiavku na registratsiiu neskol'kikh sviazannykh s franshizoi Final Fantasy tovarnykh znakov, sredi kotorykh byli spin-offy Ever Crisis i The First Soldier[223]. Kompaniia razrabatyvala The First Soldier sovmestno s Ateam Entertainment Inc. i khotela privlech' ko vselennoi Final Fantasy VII vnimanie igrokov, ne iavliaiushchikhsia poklonnikami zhanra JRPG, pri pomoshchi proekta v zhanre korolevskaia bitva[302]. Square Enix sozdavala Ever Crisis sovmestno s Applibot[303]. Nomura opisal igru kak al'ternativnuiu versiiu remeika Final Fantasy VII[304]. 16 iiunia, vo vremia priamoi transliatsii meropriiatiia, posviashchionnogo 25-i godovshchine Final Fantasy VII, kompaniia anonsirovala remaster Crisis Core: Final Fantasy VII Reunion[305].

Soputstvuiushchaia produktsiia

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Square Enix vypustila neskol'ko media po motivam Remake -- roman Final Fantasy VII Remake: Traces of Two Pasts, v kotorom opisyvaetsia proshloe Tify i Airis[306], i korotkometrazhnoe video, pereskazyvaiushchee siuzhet igry[307]. Takzhe pod brendom kompanii v prodazhu postupili razlichnye tovary: novye figurki[308][309][310][311][312], nastol'naia igra Final Fantasy VII Remake Board Game Materia Hunter[313], sheikery dlia kokteilei[314], ozherel'ia s zhetonom i podstavki s logotipom <>[315], chekhly dlia naushnikov AirPods Pro[316], breloki, futliary dlia ruchek i futliary dlia udostoverenii lichnosti s logotipom <>[317], tsifrovye chasy[318] i aliuminievye lineiki v forme <>[319], pazl s izobrazheniem Klauda, Sefirota i Midgara[320].

Primechaniia

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Kommentarii

  1. | 1 2 3 Eti sobytiia razvorachivaiutsia v DLC Episode Intermission

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  122. | Final Fantasy VII Remake Changed Cloud's Design, Nomura Says It Is Closest to the Original . Siliconera (7 fevralia 2018). Data obrashcheniia: 11 maia 2025. Arkhivirovano 13 noiabria 2019 goda.
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  128. | {FFVII rimeiku} haserihuyaYin Sheng kara, kuraudotachinoBiao Qing woZi Dong Sheng Cheng . yoriHao Hua deriarunakiyarakuta-mo-shiyonwoDa Liang niZhi Zuo suruZi Dong Sheng Cheng noShou Fa [(CEDEC 2020)] . huamiTong .com (2 sentiabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 3 sentiabria 2020 goda.
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  138. | Final Fantasy VII Remake details Turks, Avalanche, Cloud abilities, Chocobo & Moogle summon, more; Aerith and Barret visuals . Gameatsu (25 noiabria 2019). Data obrashcheniia: 11 maia 2025. Arkhivirovano 27 noiabria 2019 goda.
  139. | Final Fantasy 7 Remake's Developers Tried to Avoid Playing Favorites With Tifa and Aerith . US Gamer (2 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 8 aprelia 2020 goda.
  140. | Interview: Final Fantasy VII Remake Producer and Co-Director on Development, Launch, and Being Grateful for the Fans . Push Square (24 maia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 3 iiunia 2020 goda.
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  143. | Takahiro SAKURAI (angl.). Anime News Network. Data obrashcheniia: 11 maia 2025. Arkhivirovano 22 sentiabria 2002 goda.
  144. | Ying Jing Xiao Hong nitotsutenokuraudotoha? {FFVIIrimeiku} kuraudoYi *Ying Jing Xiao Hong sanintabiyu- . Dengeki Online. Data obrashcheniia: 11 maia 2025. Arkhivirovano 2 aprelia 2020 goda.
  145. | @theatreacademy (10 aprelia 2020). Ben Ri Fa Mai !!PS4ge-musohuto[huainaruhuantazi-VIIrimeiku] mugiYi #Zhong Cun Wen De earisuYou Shao Yi #Tian Zhong Qian Kong marinYi #Mei Qi Yin Yu beteiYi #Lian Tian Ying Lian Nai teihua(8Cai /13Cai ) #San Ben Cai Xiang kuraudo(13Cai ) #Xiang Ze Xing You Jie san, Shi Fei You nchietsukushitemitekudasai!!#FF7R #FF7rimeiku ["Released today !! PS4 game software" Final Fantasy VII Remake "Wheat playing # Fuminori Nakamura Aris's childhood role # Chizora Tanaka Marine role # Otowa Umezaki Betty role # Hidefa Kamada Tifa (8 years old / 13 years old) # Kusaka Sanbon Cloud (13 years old) # Yukyuu Aizawa Everyone, please check it out! !! # FF7R # FF7 Remake"] (Tvit) (iap.). Data obrashcheniia: 11 maia 2025 -- Tvitter.
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  149. | V Final Fantasy 7 Rebirth rol' odnogo iz personazhei byla umen'shena posle smerti aktera (rus.). PlayGround.ru (25 sentiabria 2023). Data obrashcheniia: 11 maia 2025. Arkhivirovano 10 oktiabria 2023 goda.
  150. | Red XIII (angl.). Game8 (28 avgusta 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 19 fevralia 2025 goda.
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  152. | Final Fantasy VII Remake Has A Completely New Voice Cast . Comic Book. Data obrashcheniia: 11 maia 2025. Arkhivirovano 29 sentiabria 2019 goda.
  153. | John Eric Bentley on creating a voice for Barret Wallace in Final Fantasy 7 remake . Shacknews. Data obrashcheniia: 11 maia 2025. Arkhivirovano 27 aprelia 2020 goda.
  154. | Final Fantasy 7 Remake Voice Cast On Living Up To Fan Expectation . IGN (3 marta 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 22 aprelia 2020 goda.
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  158. | Michael, Martin. Final Fantasy 7 Composer Not Involved in the Remake . IGN (10 noiabria 2015). Data obrashcheniia: 9 maia 2025. Arkhivirovano 12 noiabria 2015 goda.
  159. | Sato. Nobuo Uematsu Confirmed To Be Working On Music For Final Fantasy VII Remake . Siliconera. Curse, Inc. (14 maia 2018). Data obrashcheniia: 11 maia 2025. Arkhivirovano 14 maia 2018 goda.
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  161. | FINAL FANTASY VII REMAKE Team. Introducing the FINAL FANTASY VII theme song by Nobuo Uematsu . Square Enix (31 ianvaria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 31 ianvaria 2020 goda.
  162. | {FF7 rimeiku} orizinarusaundotoratsukugaBen Ri Fa Mai ! te-masongu{Hollow} woHan muYan Xuan saretaLe Qu woShou Lu shitaCD7Mei Zu . huamiTong .com (27 maia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 13 iiunia 2020 goda.
  163. | {FF7 rimeiku} ako-suteitsukuarenziarubamunoziyaketsuto&PVgaGong Kai . huamiTong .com (6 noiabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 6 noiabria 2020 goda.
  164. | {FF7rimeiku} santoraDi 2Dan {huainaruhuantazi-VII rimeiku orizinarusaundotoratsuku purasu} Ben Ri 12/23Fa Mai . Te Dian haminimemoZhang . huamiTong .com (23 dekabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 23 dekabria 2020 goda.
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  171. | Kamen, Matt (5 dekabria 2015). Final Fantasy VII Remake steals the show at Sony's PlayStation Experience. Wired. Arkhivirovano 12 dekabria 2015. Data obrashcheniia: 11 maia 2025.
  172. | [(Dong Hua Zhui Jia )] {huainaruhuantazi-VII} hururimeikuZuo Pin nobatorushi-nwoShou Lu shitaZui Xin PVgaGong Kai ! Zheng Shi taitorumoFa Biao [(PSX2015)] . huamiTong .com (6 dekabria 2015). Data obrashcheniia: 9 maia 2025. Arkhivirovano 5 dekabria 2015 goda.
  173. | Square Enix Kicks off Final Fantasy 30th Anniversary Celebration . Gamasutra. UBM TechWeb (31 ianvaria 2017). Data obrashcheniia: 11 maia 2025. Arkhivirovano 4 fevralia 2017 goda.
  174. | Romano, Sal. New Kingdom Hearts III and Final Fantasy VII Remake screenshots shown at MAGIC 2017 . Gematsu. CraveOnline (8 fevralia 2017). Data obrashcheniia: 11 maia 2025. Arkhivirovano 7 marta 2017 goda.
  175. | Final Fantasy VII Remake Team Urgently Recruiting, Here's A Message From Key Staff (angl.). Siliconera (24 maia 2017). Data obrashcheniia: 8 maia 2025. Arkhivirovano 4 fevralia 2020 goda.
  176. | Final Fantasy VII Remake Gets New Concept Art At Final Fantasy's 30th Anniversary Exhibition (angl.). Siliconera (21 ianvaria 2018). Data obrashcheniia: 8 maia 2025. Arkhivirovano 10 aprelia 2020 goda.
  177. | Final Fantasy VII Remake Changed Cloud's Design, Nomura Says It Is Closest To The Original (angl.). Siliconera (7 fevralia 2018). Data obrashcheniia: 8 maia 2025. Arkhivirovano 13 marta 2020 goda.
  178. | Purslow, Matt. Final Fantasy 7 Remake Needs to Better Communicate The Big Plan . IGN (25 ianvaria 2019). Data obrashcheniia: 9 maia 2025. Arkhivirovano 25 iiunia 2019 goda.
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  181. | Marks, Tom. Final Fantasy 7 Remake Is Still an Episodic Game (angl.). IGN (10 maia 2019). Data obrashcheniia: 8 maia 2025. Arkhivirovano 10 maia 2019 goda.
  182. | 1 2 Dornbush, Jonathan. Final Fantasy VII Remake Release Date Announced - E3 2019 . IGN. Ziff Davis (9 iiunia 2019). Data obrashcheniia: 11 maia 2025. Arkhivirovano 10 iiunia 2019 goda.
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  187. | Unreal E3 Awards 2019 - Eye Candy . unrealengine.com. Epic Games (30 maia 2019). Data obrashcheniia: 11 maia 2025. Arkhivirovano 26 oktiabria 2019 goda.
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  193. | {FF7 rimeiku} toDong Jing sukaitsuri-nokoraboibentonoKai Cui Qi Jian ga8Yue 31Ri madeYan Chang Jue Ding . Dong Jing sukaitsuri-ha6Yue 1Ri yoriZai Kai . huamiTong .com (29 maia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 11 iiunia 2020 goda.
  194. | {FF7 rimeiku} riaruQian Ru ge-mu"Yi Fan Mo Huang Lu woBao Po seyo"Xian Ding orizinarugutsuzugaFa Mai Jue Ding . "huenitsukusunoWei Yu Gen pen"haShu kiWei Ba Qun !? huamiTong .com (2 dekabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 28 dekabria 2020 goda.
  195. | Neal Pabon [@@NealPabon] (11 aprelia 2020). We did it. #FinalFantasy7Remake is real. My sincerest thanks to the incredibly talented team at SE Japan and all my kickass co-workers at SE America for making this an amazing experience. Oh, and since you shouldn't be outside, please enjoy this out-of-home ad in Los Angeles. (Tvit). Data obrashcheniia: 11 maia 2025 -- Tvitter.
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  197. | {FF7 rimeiku} PS4dainamitsukute-mawoWu Liao Pei Bu ! Xing Kong woJian Shang geruteihuanoHou roZi . huamiTong .com (1 maia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 1 maia 2020 goda.
  198. | {FF7 rimeiku} o-kesutorakonsa-toDa Ban Gong Yan nochiketsutoXian Xing Chou Xuan Fan Mai gaKai Shi . huamiTong .com (20 fevralia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 20 fevralia 2021 goda.
  199. | {FF7 rimeiku} o-kesutorakonsa-tonorihaniQian Ru ! Yoshsanxo-kesutoraniyoru{Hollow} haYa Juan noemosa . huamiTong .com (12 fevralia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 12 fevralia 2021 goda.
  200. | {FF7 rimeiku inta-gure-do} Sheng Pei Xin "Red Bull Break The Limit"ga6Yue 10Ri niFang Song Jue Ding . inge-muaitemuyakorabogutsuzugaDang tarukiyanpe-nmoKai Cui . huamiTong .com (3 iiunia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 3 iiunia 2021 goda.
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  205. | Brown, Luke. Every Final Fantasy Game Where Cloud Strife Is Playable (angl.). MSN.com. Data obrashcheniia: 8 maia 2025. Arkhivirovano 8 maia 2025 goda.
  206. | Heaney, Duncan. Theatrhythm Thursday: The Theatrhythm Final Bar Line track list (angl.). Square Enix Blog. Square Enix North America (8 dekabria 2022). Data obrashcheniia: 11 maia 2025. Arkhivirovano 21 fevralia 2023 goda.
  207. | {FF7 rimeiku} "ARTNIA*sukuenikahueHe Tong korabokiyanpe-ngutsuzu"gae-STOREniteTong Fan Kai Shi . mauntenpa-ka-yabodeibatsugunadogarainatsupu . huamiTong .com (15 maia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 20 maia 2020 goda.
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  209. | Schwartz, Terri. Weta Workshop Comic Con Collectibles Include Final Fantasy 7 Remake, Dark Crystal, Alita: Battle Angel and More . IGN (20 iiulia 2019). Data obrashcheniia: 9 maia 2025. Arkhivirovano 20 iiulia 2019 goda.
  210. | {FF7 rimeiku} sehuirosu, reno, ru-donoKe Dong akushiyonhuigiyuaga"PLAY ARTSGai "shiri-zudeFa Mai Jue Ding ! . huamiTong .com (24 aprelia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 17 maia 2020 goda.
  211. | {FF7 rimeiku} Ke Ai kudehuorumesaretakuraudo, teihua, earisu, baretsutononuigurumigaDeng Chang . huamiTong .com (12 marta 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 16 marta 2021 goda.
  212. | {FF7} &{FF7 rimeiku} ziguso-pazurugaFa Mai Jue Ding . Ye Cun Zhe Ye Shi noirasuto&CGdeMiao karetakuraudono2Zhong . Chao gomorinipitsutari . huamiTong .com (22 noiabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 22 noiabria 2020 goda.
  213. | {FF7 rimeiku} LINEsutanpuFa Mai ! anoMing zerihugaboisuFu kideSong reru . huamiTong .com (21 aprelia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 22 aprelia 2020 goda.
  214. | {FF7 rimeiku} Guan Lian Shu Ji "materiaru aruteimania"ya"mitsudogarunoarukikata"nadoTe Dian Fu kisetsutoShang Pin noYu Yue Shou Fu gasuta-to . huamiTong .com (22 noiabria 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 19 sentiabria 2020 goda.
  215. | {FF7 rimeiku} Shen Luo biruyaMi Feng noGuan nado4Zhong Lei noba-chiyaruBei Jing gaPei Bu Zhong . WebHui Yi deHuo Yong shiyou . huamiTong .com (28 aprelia 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 3 maia 2020 goda.
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  217. | Watts, Steve. Final Fantasy 7 Remake Demo Leaks; Datamining Means Spoilers Are Out There (angl.). GameSpot (14 ianvaria 2020). Data obrashcheniia: 8 maia 2025. Arkhivirovano 31 ianvaria 2020 goda.
  218. | Wald, Heather. Final Fantasy 7 Remake delayed to April 2020 . GamesRadar+ (14 ianvaria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 14 ianvaria 2020 goda.
  219. | Yin-Poole, Wesley. Final Fantasy 7 Remake demo out now . Eurogamer (2 marta 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 2 marta 2020 goda.
  220. | Lada, Jenni. Square Enix Shipping Final Fantasy VII Remake Physical Copies Early to Australia and Europe . Siliconera (30 marta 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 29 avgusta 2020 goda.
  221. | Fahey, Mike. People Are Already Playing Final Fantasy VII Remake in Australia (amer. angl.). Kotaku (1 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 3 aprelia 2020 goda.
  222. | Reed, Chris. Final Fantasy VII Remake Preorder Bonuses Detailed for PS4 . IGN (2 marta 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 31 ianvaria 2020 goda.
  223. | 1 2 Ruppert, Liana. Square Enix Files New Final Fantasy Trademarks (angl.). Game Informer (11 ianvaria 2021). Data obrashcheniia: 8 maia 2025. Arkhivirovano 12 ianvaria 2021 goda.
  224. | FINAL FANTASY VII REMAKE INTERGRADE ANNOUNCED FOR PLAYSTATION(r)5 CONSOLE (angl.). press.na.square-enix.com (25 fevralia 2021). Data obrashcheniia: 8 maia 2025. Arkhivirovano 25 fevralia 2021 goda.
  225. | PS5{FF7 rimeiku inta-gure-do} rebiyu-&Qing Bao matome. PS4Ban tonoWei iyaZhui Jia Yao Su wochietsuku! . huamiTong .com (10 iiunia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 9 iiunia 2021 goda.
  226. | Oloman, Jordan. Final Fantasy 7 Remake Intergrade: Square Enix Clarifies Yuffie Episode Is PS5 Exclusive . IGN (26 fevralia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 3 marta 2021 goda.
  227. | Ramsey, Robert. Final Fantasy VII Remake Intergrade Yuffie DLC Officially Titled Episode Intermission . Push Square (13 aprelia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 13 aprelia 2021 goda.
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  230. | {FF7 rimeiku inta-gure-do} gaSwitch2deFa Mai Jue Ding . itsudemodokodemoXing noWei Lai woXun ruZhuang Da naWu Yu gaLe shimeru[(Nintendo Direct)] . huamiTong .com (2 aprelia 2025). Data obrashcheniia: 9 maia 2025. Arkhivirovano 2 aprelia 2025 goda.
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  235. | Test: Final Fantasy 7 Remake (Rollenspiel) . 4Players.de. Data obrashcheniia: 11 maia 2025. Arkhivirovano 9 ianvaria 2021 goda.
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  243. | 1 2 3 4 5 6 7 8 Jason Faulkner. Final Fantasy VII Remake Review: Not a cloud in the sky . Game Revolution (6 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 8 aprelia 2020 goda.
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  255. | 1 2 Final Fantasy 7 Remake spoiler-free review - this game are sick . VG247 (6 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 17 avgusta 2020 goda.
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  261. | Review: FFVII Remake Intergrade Builds a Foundation . Siliconera (21 iiunia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 20 fevralia 2023 goda.
  262. | Final Fantasy 7 Remake Intergrade Review - Materia Improvements . GameSpot. Data obrashcheniia: 11 maia 2025. Arkhivirovano 14 iiunia 2021 goda.
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  265. | Brown, Fraser. Final Fantasy 7 Remake took a dump on my childhood (angl.). PC Gamer (14 iiunia 2021). Data obrashcheniia: 10 maia 2025. Arkhivirovano 16 dekabria 2021 goda.
  266. | Hornshow, Phil. es, FF7 Remake's Ending Isn't Good -- But I'm Still Optimistic (angl.). GameSpot (11 maia 2020). Data obrashcheniia: 10 maia 2025. Arkhivirovano 28 maia 2020 goda.
  267. | April 2020, Connor Sheridan 21; Connor Sheridan, Connor Sheridan 21. Final Fantasy 7 Remake launch numbers broke 3.5 million in first 3 days (angl.). gamesradar (21 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 25 aprelia 2020 goda.
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  270. | Yin-Poole, Wesley (7 avgusta 2020). Final Fantasy 7 Remake hits 5m sold. Eurogamer. Arkhivirovano 9 avgusta 2020. Data obrashcheniia: 11 maia 2025.
  271. | {FF7 rimeiku} Quan Shi Jie Lei Ji Fan Mai Ben Shu ga500Mo Ben woTu Po ! sukueninopureisute-shiyonpuratsutohuo-mutaitorudeChu no200Mo DLwoTu Po . huamiTong .com (7 avgusta 2020). Data obrashcheniia: 9 maia 2025. Arkhivirovano 29 sentiabria 2020 goda.
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  273. | {FF7 rimeiku} Fa Mai 3Ri deShi Jie Fan Mai Ben Shu 350Mo Ben Tu Po ! Ri Ben Guo Nei demo100Mo Ben Yi Shang woMai riShang ge. Famitsu (iap.). 21 aprelia 2020. Arkhivirovano 22 aprelia 2020. Data obrashcheniia: 11 maia 2025.
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  277. | UK Charts: Final Fantasy 7 Remake is No.1 as boxed market grows again. GamesIndustry.biz. 12 aprelia 2020. Arkhivirovano 13 aprelia 2020. Data obrashcheniia: 11 maia 2025.
  278. | Barker, Sammy (12 aprelia 2020). Final Fantasy VII Remake Fares Admirably at UK Retail Amid Coronavirus Crisis. Push Square. Gamer Network. Arkhivirovano 16 aprelia 2020. Data obrashcheniia: 11 maia 2025.
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  280. | Final Fantasy 7 Remake Wins Best Of E3 - GS News Update . GameSpot. Data obrashcheniia: 11 maia 2025. Arkhivirovano 2 aprelia 2020 goda.
  281. | Final Fantasy VII Remake and Hideo Kojima Win at CEDEC Awards 2020 . Siliconera (3 sentiabria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 4 sentiabria 2020 goda.
  282. | Park, Gene. Voting is live for the Golden Joystick Awards 2020 nominations . GamesRadar+ (18 noiabria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 1 oktiabria 2020 goda.
  283. | Jones, Ali. The Last of Us 2 Wins Ultimate Game of the Year at the Golden Joystick Awards . GamesRadar+ (24 noiabria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 30 noiabria 2024 goda.
  284. | Nominees . The Game Awards. Data obrashcheniia: 11 maia 2025. Arkhivirovano 30 noiabria 2020 goda.
  285. | Here Are The Game Awards 2020 Winners . Siliconera (11 dekabria 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 11 dekabria 2020 goda.
  286. | Craddock, Ryan. Animal Crossing Nominated For New York Game Awards' GOTY, Will Be Co-Hosted By Reggie Fils-Aime . Nintendo Life. Gamer Network (6 ianvaria 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 5 ianvaria 2021 goda.
  287. | 2021 BAFTA Games Awards: The Winners (angl.). British Academy of Film and Television Arts (mart 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 29 aprelia 2021 goda.
  288. | Rousseau, Jeffrey. Hades wins Game of the Year at DICE Awards 2021 . GamesIndustry.biz (22 aprelia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 22 aprelia 2021 goda.
  289. | Soundtrack Album of the Year . The Japan Gold Disk Award (1 ianvaria 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 17 aprelia 2021 goda.
  290. | Here are the nominees for the 21st annual Game Developers Choice Awards (angl.). Game Developer (20 aprelia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 8 iiulia 2023 goda.
  291. | Stenbuck, Kite. Monster Hunter Rise, Ghost of Tsushima Share Japan Game Awards 2021 Grand Award . Siliconera (2 oktiabria 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 3 oktiabria 2021 goda.
  292. | Fragen, Jordan. The Steam Awards 2022 announces winners (amer. angl.). VentureBeat (3 ianvaria 2023). Data obrashcheniia: 11 maia 2025. Arkhivirovano 1 ianvaria 2024 goda.
  293. | The FINAL FANTASY VII REMAKE development team | Square Enix Blog (angl.). square-enix-games.com. Data obrashcheniia: 11 maia 2025. Arkhivirovano 28 iiunia 2020 goda.
  294. | Heaney, Duncan. FINAL FANTASY VII REBIRTH devs talk world, minigames and more (angl.). square-enix-games.com (29 fevralia 2024). Data obrashcheniia: 11 maia 2025. Arkhivirovano 28 fevralia 2024 goda.
  295. | Square, Push. Final Fantasy VII Remake 2 Now In Development, 'You'll Be Waiting a Little While', Says Square Enix (angl.). Push Square (21 iiulia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 29 aprelia 2023 goda.
  296. | Stedman, Alex. Final Fantasy 7: Rebirth New Trailer Reveals Cait Sith, Vincent, and Release Date (angl.). IGN (15 sentiabria 2023). Data obrashcheniia: 11 maia 2025. Arkhivirovano 16 sentiabria 2023 goda.
  297. | Hirun Cryer. Final Fantasy 7 Remake Intergrade ending adds a new scene to the original finale (angl.). GamesRadar (10 iiunia 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 1 aprelia 2023 goda.
  298. | Final Fantasy 7 Remake director suggests future instalments could focus on 'smaller sections' (angl.). VGC (28 aprelia 2020). Data obrashcheniia: 11 maia 2025. Arkhivirovano 29 aprelia 2020 goda.
  299. | Moore, Bo. Final Fantasy 7 Rebirth Developers Talk the Meaning of 'Rebirth,' Returning Characters, and More (angl.). IGN (21 sentiabria 2023). Data obrashcheniia: 11 maia 2025. Arkhivirovano 23 sentiabria 2023 goda.
  300. | Romano, Sal. Final Fantasy VII Rebirth announced for PS5 (angl.). Gematsu (16 iiunia 2022). Data obrashcheniia: 11 maia 2025. Arkhivirovano 16 iiunia 2022 goda.
  301. | Bailey, Kat. Tetsuya Nomura Says Work Has Already Started On Final Fantasy 7 Remake Part 3 (angl.). IGN (17 iiunia 2022). Data obrashcheniia: 11 maia 2025. Arkhivirovano 17 iiunia 2022 goda.
  302. | Purslow, Matt. FF7: The First Soldier Hopes To Get Battle Royale Fans Into Final Fantasy . IGN (18 marta 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 1 fevralia 2023 goda.
  303. | [(FF7EC)] sumaho{FF7 eba-kuraishisu} Fa Biao . konpire-shiyonwoHan meta{FFVII} subetenoWu Yu gaLe shimerukomandobatoruRPG. Famitsu (iap.). 26 fevralia 2021. Arkhivirovano 15 fevralia 2022. Data obrashcheniia: 11 maia 2025.
  304. | Tolentino, Josh. Final Fantasy VII Ever Crisis Story Chapters Will Be Free-to-Play (17 marta 2021). Data obrashcheniia: 11 maia 2025. Arkhivirovano 21 maia 2022 goda.
  305. | Everything revealed in the FINAL FANTASY VII 25th ANNIVERSARY CELEBRATION stream Square Enix Blog (angl.). square-enix-games.com. Data obrashcheniia: 11 maia 2025. Arkhivirovano 2 aprelia 2023 goda.
  306. | Square Enix Manga & Books Licenses Final Fantasy VII Remake: Traces of Two Pasts Novel, YoRHa - Pearl Harbor Descent Record, More Manga . Anime News Network. Data obrashcheniia: 11 maia 2025. Arkhivirovano 24 marta 2022 goda.
  307. | {FF7 rimeiku} noWu Yu ganantonakuwakarushiyo-toanimegaGong Kai . Dian Chang toDian Yuan nokomikarunayaritoriwoTong zitesuto-ri-woZhen riFan ru . huamiTong .com (31 ianvaria 2024). Data obrashcheniia: 9 maia 2025. Arkhivirovano 31 ianvaria 2024 goda.
  308. | {FF7 rimeiku} zieshi-, ru-huausuShen Luo , retsudoXIIIgaKe Dong akushiyonhuigiyuashiri-zu"PLAY ARTSGai "toshiteYu Yue Shou Fu Kai Shi . huamiTong .com (10 iiunia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 10 iiunia 2021 goda.
  309. | {FF7 rimeiku} Ge Dou Jia Feng doresuZi noteihuaga"sutateitsukua-tsu"to"pureia-tsuGai "dehuigiyuaHua . Pu Duan toWei uime-zichienzishitaZi woBiao Xian . huamiTong .com (30 avgusta 2022). Data obrashcheniia: 9 maia 2025. Arkhivirovano 30 avgusta 2022 goda.
  310. | {FF7 rimeiku} doresuZi nokuraudogahuigiyuaHua . hurirunoZhi Gan yasuka-tonohidaniZhi rumadekodawatsutaYi Pin ni . huamiTong .com (31 ianvaria 2024). Data obrashcheniia: 9 maia 2025. Arkhivirovano 21 iiulia 2022 goda.
  311. | {FF7 rimeiku} Zuo Zhong deShen nimatotsutadoresuZi noteihuaga"PLAY ARTSGai "to"sutateitsukua-tsu"dehuigiyuaHua ! . huamiTong .com (19 oktiabria 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 19 oktiabria 2021 goda.
  312. | {FF7 rimeiku} doresuZi noearisugaakushiyonhuigiyua"PLAY ARTSGai "tohaikuoritei-"sutateitsukua-tsu"no2Zhong Lei deLi Ti Hua . huamiTong .com (3 oktiabria 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 3 oktiabria 2021 goda.
  313. | {FF7 rimeiku} bo-doge-mugaFa Mai . kuraudoyasehuirosunadonokiyarakuta-ka-doNeng Li woQu Shi shite5Zhong Lei nomateriawoDuo iHe e . huamiTong .com (8 marta 2024). Data obrashcheniia: 9 maia 2025. Arkhivirovano 8 marta 2024 goda.
  314. | {FF7 rimeiku} teihuagaShi usebunsuhebunnokakuterushieika-gaShang Pin Hua . 3Yue 31Ri madeShou Zhu Zhong . huamiTong .com (24 marta 2023). Data obrashcheniia: 9 maia 2025. Arkhivirovano 24 marta 2023 goda.
  315. | {FF7} shiri-zukaradotsugutagunetsukuresuya"sebunsuhebun"niarumatsu toresunadonogutsuzugaFa Mai . huamiTong .com (3 iiulia 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 17 avgusta 2024 goda.
  316. | {FF7 rimeiku} iyahuonke-sukaba-gaDeng Chang . Shen Luo kanpani-nometaruchiya-mutokarabinagaFu itaAirPods ProYong kaba- . huamiTong .com (22 fevralia 2023). Data obrashcheniia: 9 maia 2025. Arkhivirovano 22 fevralia 2023 goda.
  317. | {FF7 rimeiku} Shen Luo rogodezainnoki-ringuyapenke-su, IDka-doke-sunadogaFa Mai Jue Ding ! . huamiTong .com (17 avgusta 2021). Data obrashcheniia: 9 maia 2025. Arkhivirovano 17 avgusta 2021 goda.
  318. | {FF7 rimeiku} basuta-so-doXing no"dezitarukurotsuku"gaAmazonnite23%ohu! ara-muYin hameinte-maya{Pian Yi noTian Shi } nado5Qu woShou Lu . huamiTong .com (10 fevralia 2023). Data obrashcheniia: 9 maia 2025. Arkhivirovano 10 fevralia 2023 goda.
  319. | [(inpakutoDa )] FF7nobasuta-so-doga15cmnoarumiDing Gui ni! Chi chiYun biyasui10cmtaiputono2Ben setsuto[(TGS 2022)] . huamiTong .com (16 sentiabria 2022). Data obrashcheniia: 9 maia 2025. Arkhivirovano 16 sentiabria 2022 goda.
  320. | {FF7 rimeiku} kuraudo, sehuirosu, mitsudogarunoki-a-towoShi Yong shitaziguso-pazurugaFa Mai Jue Ding . 1000pi-sudeXi Bu madeZhi Mi niZai Xian . huamiTong .com (17 iiulia 2022). Data obrashcheniia: 9 maia 2025. Arkhivirovano 17 iiulia 2022 goda.

Tsitaty

  1. | <<Dzhessi: Tak chto naschiot <>? Teper' on odin iz nas? U nego est' iaitsa, u etogo, mmm... mmm... eshchio raz, kak tam ego zovut? / Biggs: Klaud. Klaud Straif.>> -- Square Enix, Final Fantasy VII Remake.
  2. | <<Klaud: Stop. Est' vopros ko vsem vam. / Barret: Kakoi? / Klaud: Kogo-nibud' iz vas atakoval nevidimyi vrag? /.../ V robakh, dvigaiutsia slovno veter. / Biggs: Oni zhe nevidimye... / Klaud: Byli... ponachalu. Uvidel ikh, kogda ta devushka skhvatila menia... / Dzhessi: Mozhet eto novoe oruzhie ,,Sin-Ra"? / Barret: Kha! Kak po mne, obychnaia panicheskaia galliutsinatsiia! / Klaud: Proekhali. Zabud'te, chto ia sprashival.>> -- Square Enix, Final Fantasy VII Remake.
  3. | <<Tszen: Ty zastavila nas pobegat', Airis. / Airis: Tszen. / Tszen: Prezhde chem ty chto-libo skazhesh', znai, vybor u tebia nevelik. /.../ Airis: Kak naschiot... sdelki?>> -- Square Enix, Final Fantasy VII Remake.
  4. | <<Barret: O, zashibis', opiat' eti tvari. Vidimo, ocherednoi eksperiment ,,Sin-Ra". / Red XIII: Shepchushchie. Pozhalui, ikh mozhno nazvat' vershiteliami sud'by. Oni prigliadyvaiut za temi, kto namerevaetsia izmenit' khod sud'by, i predotvrashchaiut eto. / Tifa: V smysle, kontroliruiut ikh ,,prednaznachenie"? / Red XIII: Potok velikoi reki, eiu proistekaet Planeta, s samogo rozhdeniia do eio gibeli. / Tifa: I ty utverzhdaesh', chto etot potok kak-to... znaet kuda tech'? / Red XIII: Da, ibo takova volia samoi Planety. / Barret: Poluchaetsia, esli nas ozhidaet uzhasnoe budushchee, Shepchushchie ne pozvoliat svernut' s puti? /.../ Red XIII: Kogda Airis kosnulas' menia, mne otkrylas' pravda o Shepchushchikh.>> -- Square Enix, Final Fantasy VII Remake.
  5. | <<Klaud: Pokonchim s etim... Priamo seichas. / Rufus: Ne speshi. Eta noch' oznamenuet novoe nachalo dlia ,,Sin-Ra"!>> -- Square Enix, Final Fantasy VII Remake.
  6. | <<Sefirot: Sem' sekund do kontsa. Tebe khvatit vremeni. Vozmozhno. No kak ty im rasporiadish'sia? Davai posmotrim.>> -- Square Enix, Final Fantasy VII Remake.
  7. | <<Zak: Pochti prishli, Klaud. Pochti prishli...>> -- Square Enix, Final Fantasy VII Remake.

Literatura

  • Studio BentStuff. Final Fantasy VII Remake Ultimania (iap.). -- SE-Mook, 2020. -- 752 p. -- ISBN 978-4-7575-6586-9.
  • Studio BentStuff. Final Fantasy VII Remake Material Ultimania (iap.). -- SE-Mook, 2020. -- 333 p. -- ISBN 978-4-7575-6869-3.
  • Studio BentStuff. Final Fantasy VII Remake Material Ultimania Plus (iap.). -- SE-Mook, 2021. -- 221 p. -- ISBN 978-4-7575-7347-5.
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