RealFlow

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RealFlow -- komp'iuternaia programma, prednaznachennaia dlia modelirovaniia i simuliatsii raznoobraznykh fizicheskikh tel v dinamike i natselennaia dlia ispol'zovaniia prezhde vsego v industrii komp'iuternoi grafiki, animatsii i spetseffektov, a ne v nauchnykh raschiotakh i issledovaniiakh. <> sposobna modelirovat' tviordye tela, deformiruemye tela, zhidkosti, gazy, nekotorye prochie spetsificheskie ob'ekty, a takzhe vzaimodeistviia etikh tel mezhdu soboi. V osnove <> lezhit metod gidrodinamiki sglazhennykh chastits (angl. Smoothed Particle Hydrodynamics -- SPH). <> razrabotana madridskoi kompaniei Next Limit Technologies. V 2007 godu osnovnye razrabotchiki programmy -- Viktor Gonzales (isp. Victor Gonzalez), Ignasio Vargas (isp. Ignacio Vargas) i Engel Tena (angl. Angel Tena) -- poluchili ot Akademii kinematograficheskikh iskusstv i nauk nagradu <> (angl. Technical Achievement Award) za sozdanie programmy <>.[1]

Tekhnologicheskie opisanie

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<> v osnove svoei ispol'zuet sistemy chastits dlia proscheta dinamiki formy fizicheskikh tel. Algoritm raschetov <> ispol'zuet metod gidrodinamiki sglazhennykh chastits (angl. Smoothed Particle Hydrodynamics -- SPH), kotoryi pozvoliaet modeliruiushchim sredu chastitsam vzaimodeistvovat' mezhdu soboi. Sut' SPH sostoit v tom, chto v zavisimosti ot rasstoianiia mezhdu dvumia chastitsami eti chastitsy mogut <> ili <>. Kazhdaia chastitsa mozhet imet' svoiu massu i tak nazyvaemuiu <>, kotoraia opredeliaet, na kakom rasstoianii eta chastitsa budet pritiagivat'sia k drugim, a na kakom -- ottalkivat'sia.[2]

Vse tela, modeliruemye <>, postroennye na tochechnykh chastitsakh, mekhanizm raboty kotorykh opisan vyshe. Iznachal'no <> byl prednaznachen dlia modelirovaniia tol'ko tekuchikh i viazkikh tel, v pervuiu ochered' zhidkostei, odnako vposledstvii nabor podderzhivaemykh fizicheskikh tel sushchestvenno rasshirilsia. V rezul'tate <> 5-i versii podderzhivaet tviordye i deformiruemye tela, gazy i meshi.

<> mozhet rabotat' kak polnost'iu otdel'noe (standalone) prilozhenie, a mozhet ispol'zovat'sia v kachestve komponenta (plagina) k drugim programmam, takim kak 3ds Max, Maya, LightWave, Softimage, Cinema 4D i Houdini.

K <> sushchestvuet otdel'no rasprostraniaemaia, no sviazannaia s nim programma -- <> (RFRK), kotoraia prednaznachena dlia renderinga (vizualizatsii) rezul'tatov modelirovaniia <>. Ona pozvoliaet generirovat' protsedurnuiu geometriiu vo vremia renderinga, a takzhe vypolniat' rendering otdel'nykh chastits zhidkosti.

<> takzhe soderzhit komplekt razrabotchika (SDK), napisannyi na C++, kotoryi pozvoliaet storonnim razrabotchikam dopolniat' funktsional'nost' programmy ili integrirovat' eio v svoi produkty.

Ispol'zovanie Realflow

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Khudozhestvennye fil'my

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Khudozhestvennye kinofil'my
Original'noe nazvanie Nazvanie na russkom iazyke God vykhoda
Skyline Skailain 2010
Despicable Me Gadkii ia 2010
The Sorcerer's Apprentice Uchenik charodeia 2010
Predators Khishchniki 2010
Avatar Avatar 2009
2012 2012 2009
District 9 Raion No. 9 2009
Watchmen Khraniteli 2009
The Curious Case of Benjamin Button Zagadochnaia istoriia Bendzhamina Battona 2008
City of Ember Gorod Ember: Pobeg 2008
Sweeney Todd: The Demon Barber of Fleet Street Suini Todd, demon-parikmakher s Flit-strit 2007
National Treasure: Book of Secrets Sokrovishche natsii: Kniga tain 2007
Meet the Robinsons V gosti k Robinsonam 2007
300 300 spartantsev 2007
Primeval Pervobytnoe zlo 2007
Poseidon Poseidon 2006
The Guardian Spasatel' 2006
Ice Age: The Meltdown Lednikovyi period 2: Global'noe poteplenie 2006
X-Men: The Last Stand Liudi Iks: Posledniaia bitva 2006
Slither Slizniak 2006
The Da Vinci Code Kod da Vinchi 2006
Chicken Little Tsyplionok Tsypa 2005
Robots Roboty 2005
Constantine Konstantin: Povelitel' t'my 2005
Charlie and the Chocolate Factory Charli i shokoladnaia fabrika 2005
The Incredibles Supersemeika 2004
The Matrix Reloaded Matritsa: Perezagruzka 2003
The League of Extraordinary Gentlemen Liga vydaiushchikhsia dzhentl'menov 2003
Spy Kids 3-D: Game Over Deti shpionov 3: Igra okonchena 2003
The Lord of the Rings: The Return of the King Vlastelin kolets: Vozvrashchenie korolia 2003
Freddy vs. Jason Freddi protiv Dzheisona 2003
Minority Report Osoboe mnenie 2002
Ice Age Lednikovyi period 2002
Final Fantasy: The Spirits Within Posledniaia fantaziia: Dukhi vnutri nas 2001
Lara Croft: Tomb Raider Lara Kroft: Raskhititel'nitsa grobnits 2001
Lost in Space Zateriannye v kosmose 1998

Teleserialy

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Televizionnye serialy
Original'noe nazvanie Nazvanie na russkom iazyke God nachala i kontsa vykhoda
Lost Ostat'sia v zhivykh 2004 -- 2010
CSI: Crime Scene Investigation C.S.I.: Mesto prestupleniia 2000 -- nastoiashchee vremia
Get Ed Get Ed 2005 -- 2006
Rome Rim 2005 -- 2007
U2/ Greenday video clip: "The Saints are Coming" U2/ Greenday video clip: "The Saints are Coming" ???

Reklama

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Kommercheskie reklamy

CGI-roliki k komp'iuternym igram

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<> ispol'zovalsia pri sozdanii cinematic-video k sleduiushchim komp'iuternym igram.[3]

Nazvanie igry Tip rolika Sozdatel' rolika
Batman: Arkham City Reklamnyi treiler Blur Studio
World of Warcraft: Cataclysm Vstupitel'nyi rolik Blizzard Entertainment
Mass Effect 2 Reklamnyi treiler Blur Studio
Dante's Inferno Vnutriigrovoi rolik Blur Studio
Dragon Age Vnutriigrovoi rolik Blur Studio
Bioshock 2 Reklamnyi treiler Blur Studio i BYVFX
X-Men Origins: Wolverine Reklamnyi treiler Blur Studio

Rekomenduemaia sistema

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Windows

Mac OS X

Linux

Sistemnye trebovaniia

  • 2Ghz Intel Pentium 4 / AMD Athlon 64 i luchshe
  • 2GB minimum, 4GB rekomenduetsia
  • 300 -- 1,000MB mesto na diske
  • Hardware-accelerated OpenGL graficheskaia karta
  • 3-knopochnaia mysh'

Primechaniia

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  1. | 10 Scientific and Technical Achievements to Be Honored with Academy Awards (angl.). Akademiia kinematograficheskikh iskusstv i nauk (9 fevralia 2008). -- <> Data obrashcheniia: 15 avgusta 2011. Arkhivirovano 29 aprelia 2012 goda.
  2. | NL Team. Domains and Grids (angl.). Ofitsial'nyi sait RealFlow (19 maia 2010). Data obrashcheniia: 14 dekabria 2010. Arkhivirovano 29 aprelia 2012 goda.
  3. | Games & Other (angl.). Ofitsial'nyi sait RealFlow. Data obrashcheniia: 13 marta 2011. Arkhivirovano 29 aprelia 2012 goda.

Literatura

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  • Bondarenko S.V. Plaginy dlia 3ds Max v primerakh. Izdatel'skii dom "KomBuk", 2004. - 608 str.: il. ISBN 5-94740-010-3

Vneshnie ssylki

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Ofitsial'nye resursy
Storonnie otdel'nye stat'i i rukovodstva
Obuchaiushchie resursy
Istochnik -- https://ru.wikipedia.org/w/index.php?title=RealFlow&oldid=146356933