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#

strafe-jumping

Here are 2 public repositories matching this topic...

Lifeblood Engine is a lightweight, custom-built game engine written in C++17 and OpenGL 3.3. It is designed specifically for creating fast-paced multiplayer arena shooters with "old-school" movement mechanics (Quake/CS style), featuring air acceleration, bunnyhopping, and sliding.

  • Updated Feb 3, 2026
  • C++

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