A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
game-engine cpp livestream vulkan imgui ecs bsdf cutting-edge ssao ray-tracing spartan path-tracing atmospheric-scattering physx taa car-simulation xess bindless restir-gi gpu-driven
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Updated
Mar 10, 2026 - C++