Editor
Welcome to Editor, a high-performance, multiplayer code editor written in Rust.
Installation
We're currently working on our fork so downloads are not yet available. You can follow the instructions below to build Editor from source.
Developing Editor
- Building Editor for macOS
- Building Editor for Linux
- Building Editor for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Editor.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/editor-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/editor-licenses.toml, as specified in the cargo-about book.