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Screen Space Metaballs using URP's ScriptableRendererFeature

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ignore444/UnityScreenSpaceMetaballs

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UnityScreenSpaceMetaballs

ScreenSpace Metaballs in Unity using Scriptable Renderer Passes and standard meshes. You can read the accompanying blog posts here and here.

Credit to the UniversalRenderingExamples for the Kawase blur shader and scriptable render pass.

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Screen Space Metaballs using URP's ScriptableRendererFeature

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