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dnglab/dnglab

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DNGLab - A camera RAW to DNG file format converter

Command line tool to convert camera RAW files to Digital Negative Format (DNG).

It is currently in alpha state, so don't expect a polished and bugfree application. Please report bugs in our issue tracker.

Rawler crate is now published to crates.io, but please notice that the API is not yet stable and thus rawler is not following SemVer.

Installation

There are pre-built binary packages for each release which can be downloaded from the asset section under latest release. The .deb packages are for Debian based systems (amd64 and arm64), which can be installed with dpkg -i dnglab_x.x.x_amd64.deb. For non-Debian systems, you can use the single-binary file, for example ./dnglab_linux_x64 convert IMG_1234.CR2 IMG_1234.dng.

Windows is not officially supported, but the release assets contains a dnglab-win-x64_vx.x.x.zip file with pre-built Windows binary. Please be aware that this build is untested.

Build from source

Dnglab is written in Rust, so you can compile it by your own on your target machine. You need the Rust toolchain installed on your machine, see https://rustup.rs/ for that. Once the toolchain is installed, you can simply compile Dnglab with:

git clone https://github.com/dnglab/dnglab.git
cd dnglab
cargo build --release

The dnglab binary is found at ./target/release/dnglab.

Examples

Convert a single file:

dnglab convert IMG_1234.CR3 IMG_1234.DNG

Convert whole directory:

dnglab convert ~/DCIM/100EOS ~/filmrolls/photos-france

Supported cameras and file formats

For a list of supported cameras please see SUPPORTED_CAMERAS.md.

Supported raw file formats

Manufacturer Format Supported Remarks
ARRI ARI Yes
Canon CR3 Yes CR3_STATE.md
Canon CR2 Yes
Canon CRW Yes
Epson ERF Yes
Fujifilm RAF Yes
Hasselblad 3FR Yes
Kodak KDC Yes
Kodak DCS Yes
Kodak DCR Yes
Leaf IIQ Yes
Leaf MOS Yes
Mamiya MEF Yes
Minolta MRW Yes
Nikon NEF Yes
Nikon NRW Yes
Olympus ORF Yes
Panasonic/Leica RW2 Yes
Pentax/Ricoh PEF Yes
Phase One IIQ Yes
Samsung SRW Yes
Sony ARW Yes
Sony SRF Yes
Sony SR2 Yes

Supported DNG features

  • DNG lossless compression (LJPEG-92)

Command line help

convert subcommand

LJPEG-92 predictor [default: 1] [possible values: 1, 2, 3, 4, 5, 6, 7] -r, --recursive Process input directory recursive -v Print more messages">dnglab-convert
Convert raw image(s) into dng format

USAGE:
dnglab convert [OPTIONS]

ARGS:
Input file or directory
Output file or existing directory

OPTIONS:
--artist
Set the artist tag

-c, --compression
Compression for raw image [default: lossless] [possible values: lossless, uncompressed]

--crop
DNG default crop [default: best] [possible values: best, activearea, none]

-d
turns on debugging mode

--dng-preview
DNG include preview image [default: true]

--dng-thumbnail
DNG include thumbnail image [default: true]

--embed-raw
Embed the raw file into DNG [default: true]

-f, --override
Override existing files

-h, --help
Print help information

--image-index
Select a specific image index (or 'all') if file is a image container [default: 0]

--ljpeg92-predictor
LJPEG-92 predictor [default: 1] [possible values: 1, 2, 3, 4, 5, 6, 7]

-r, --recursive
Process input directory recursive

-v
Print more messages

analyze subcommand

dnglab-analyze
Analyze raw image

USAGE:
dnglab analyze [OPTIONS]

ARGS:
Input file

OPTIONS:
-d turns on debugging mode
--full-pixel Write uncompressed full pixel data to STDOUT
-h, --help Print help information
--json Format metadata as JSON
--meta Write metadata to STDOUT
--preview-checksum Write MD5 checksum of preview pixels to STDOUT
--preview-pixel Write uncompressed preview pixel data to STDOUT
--raw-checksum Write MD5 checksum of raw pixels to STDOUT
--raw-pixel
--srgb Write sRGB 16-bit TIFF to STDOUT
--structure Write file structure to STDOUT
--summary Write summary information for file to STDOUT
--thumbnail-checksum Write MD5 checksum of thumbnail pixels to STDOUT
--thumbnail-pixel Write uncompressed preview pixel data to STDOUT
-v Print more messages
--yaml Format metadata as YAML

With analyze, you can get a full dump of the internal file structure as YAML or JSON. With JSON output, it's possible to filter and transform the data with jq. For example, to get the cfa_layout from the CMP1 box for CR3 files, you can write:

find /cr3samples/ -type f -name "*.CR3" -exec dnglab analyze --structure '{}' --json \; | \
jq ". | { file: .file.fileName, cfa_layout: .data.fileStructure.cr3.filebox.moov.trak[2].mdia.minf.stbl.stsd.craw.cfa_layout}"

The output is:

{
"file": "Canon EOS 90D_CRAW_ISO_250_nocrop_nodual.CR3",
"cfa_layout": 1
}
{
"file": "Canon EOS 90D_CRAW_ISO_100_nocrop_nodual.CR3",
"cfa_layout": 1
}

extract subcommand

dnglab-extract
Extract embedded original Raw from DNG

USAGE:
dnglab extract [OPTIONS]

ARGS:
Input file
Input file or directory
Output file or existing directory

OPTIONS:
-d turns on debugging mode
-f, --override Override existing files
-h, --help Print help information
-r, --recursive Process input directory recursive
--skipchecks Skip integrity checks
-v Print more messages

makedng subcommand

DNG specification version [default: 1.4] [possible values: 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6] --colorimetric-reference Reference for XYZ values [default: scene] [possible values: scene, output] --unique-camera-model Unique camera model --artist Set the Artist tag --make Set the Make tag --model Set the Model tag --matrix1 Matrix 1 [possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"] --matrix2 Matrix 2 [possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"] --matrix3 Matrix 3 [possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"] --illuminant1 Illuminant 1 [possible values: Unknown, A, B, C, D50, D55, D65, D75] --illuminant2 Illuminant 2 [possible values: Unknown, A, B, C, D50, D55, D65, D75] --illuminant3 Illuminant 3 [possible values: Unknown, A, B, C, D50, D55, D65, D75] --linearization Linearization table [possible values: 8bit_sRGB, 8bit_sRGB_invert, 16bit_sRGB, 16bit_sRGB_invert, 8bit_gamma1.8, 8bit_gamma1.8_invert, 8bit_gamma2.0, 8bit_gamma2.0_invert, 8bit_gamma2.2, 8bit_gamma2.2_invert, 8bit_gamma2.4, 8bit_gamma2.4_invert, 16bit_gamma1.8, 16bit_gamma1.8_invert, 16bit_gamma2.0, 16bit_gamma2.0_invert, 16bit_gamma2.2, 16bit_gamma2.2_invert, 16bit_gamma2.4, 16bit_gamma2.4_invert, "custom table (comma seperated)"] --wb Whitebalance as-shot --white-xy Whitebalance as-shot encoded as xy chromaticity coordinates [possible values: D50, D65, "custom x,y value (comma seperated)"] -f, --override Override existing files -h, --help Print help (see a summary with '-h') ">Lowlevel command to make a DNG file

Usage: dnglab makedng [OPTIONS] --input ...

Options:
-d...
turns on debugging mode

-o, --output
Output DNG file path

-i, --input ...
Input files to merge into a single DNG file. Usually only a single input file is used.
If multiple input files are given, --map should be used to specifiy how to interpret each intput file.

-v
Print more messages

--map ...
When multiple input files given, each input file should be mapped to a specific type of data.
First input file starts with index 0. Possible types are 'raw', 'preview', 'thumbnail', 'exif', 'xmp'.
Input files which are not mapped are ignored.

[default: 0:raw 0:preview 0:thumbnail 0:exif 0:xmp]

--dng-backward-version
DNG specification version

[default: 1.4]
[possible values: 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6]

--colorimetric-reference
Reference for XYZ values

[default: scene]
[possible values: scene, output]

--unique-camera-model
Unique camera model

--artist
Set the Artist tag

--make
Set the Make tag

--model
Set the Model tag

--matrix1
Matrix 1

[possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"]

--matrix2
Matrix 2

[possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"]

--matrix3
Matrix 3

[possible values: XYZ_sRGB_D50, XYZ_sRGB_D65, XYZ_AdobeRGB_D50, XYZ_AdobeRGB_D65, "custom 3x3 matrix (comma seperated)"]

--illuminant1
Illuminant 1

[possible values: Unknown, A, B, C, D50, D55, D65, D75]

--illuminant2
Illuminant 2

[possible values: Unknown, A, B, C, D50, D55, D65, D75]

--illuminant3
Illuminant 3

[possible values: Unknown, A, B, C, D50, D55, D65, D75]

--linearization

Linearization table

[possible values: 8bit_sRGB, 8bit_sRGB_invert, 16bit_sRGB, 16bit_sRGB_invert, 8bit_gamma1.8, 8bit_gamma1.8_invert, 8bit_gamma2.0, 8bit_gamma2.0_invert, 8bit_gamma2.2, 8bit_gamma2.2_invert, 8bit_gamma2.4, 8bit_gamma2.4_invert, 16bit_gamma1.8, 16bit_gamma1.8_invert, 16bit_gamma2.0, 16bit_gamma2.0_invert, 16bit_gamma2.2, 16bit_gamma2.2_invert, 16bit_gamma2.4, 16bit_gamma2.4_invert, "custom table (comma seperated)"]

--wb
Whitebalance as-shot

--white-xy
Whitebalance as-shot encoded as xy chromaticity coordinates

[possible values: D50, D65, "custom x,y value (comma seperated)"]

-f, --override
Override existing files

-h, --help
Print help (see a summary with '-h')

Contribute samples

Please see our guide: CONTRIBUTE_SAMPLES.md.

FAQ

Why a DNG tool if there is already something from Adobe?

The DNG converter from Adobe is free (at cost), but not free in terms of free software. Nobody can add or fix camera support except of Adobe. And it has no support for Linux. That's why I've started writing my own little DNG swiss army knife.

Why should I use DNG instead of RAW?

Never ask. If you need DNG you will know.

Will camera/format (...) be added?

Well, depends on developer resources.

Is a GUI in planning?

Yes, DNGLab should get a GUI in near future.

How can I donate to this project?

I don't have any sponsoring or donation account like Patreon or Paypal. If you want to surprise me, please have a look at my Amazon wish list.

Credits

Special thanks goes to:

Without the support and engagement from these people the development of dnglab would not have been possible.

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Camera RAW to DNG file format converter

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LGPL-2.1 license

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