Dark Mode

Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings
bzgeb
Follow

Bronson Zgeb bzgeb

Game Developer. Was previously at Unity, KO_OP and Square Enix Montreal.

Block or report bzgeb

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user's behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. UnityCommonAssets UnityCommonAssets Public

    A bunch of common unity assets for all

    C# 77 10

  2. UnityScreenSpaceMetaballs UnityScreenSpaceMetaballs Public

    Screen Space Metaballs using URP's ScriptableRendererFeature

    C# 71 17

  3. MinimalFSM MinimalFSM Public

    A Minimal FSM in C# that I use in Unity

    C# 48 10

  4. UnitySoftbodyDeformation UnitySoftbodyDeformation Public

    An example of mesh deformation in Unity

    C# 31 7

  5. UnityMeshVoxelizer UnityMeshVoxelizer Public

    A simple mesh voxelizer for Unity

    C# 30 7

  6. UnityURPMetaballParticlesPart1 UnityURPMetaballParticlesPart1 Public

    Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.

    HLSL 26 5