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Zackin5/Quakespasm-OpenVR

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Quakespasm-OpenVR

OpenVR support integrated into Quakespasm.

Forked from Dominic Szablewski's (Phoboslab) Oculus modification of Quakespasm and utilizing the OpenVR C wrapper by Ben Newhouse.

Cvars

  • vr_enabled - 0: disabled, 1: enabled
  • vr_crosshair - 0: disabled, 1: point, 2: laser sight
  • vr_crosshair_size - Sets the diameter of the crosshair dot/laser from 1-32 pixels wide. Default 3.
  • vr_crosshair_depth - Projection depth for the crosshair. Use 0 to automatically project on nearest wall/entity. Default 0.
  • vr_crosshair_alpha - Sets the opacity for the crosshair dot/laser. Default 0.25.
  • vr_aimmode - 1: Head Aiming, 2: Head Aiming + mouse pitch, 3: Mouse aiming, 4: Mouse aiming + mouse pitch, 5: Mouse aims, with YAW decoupled for limited area, 6: Mouse aims, with YAW decoupled for limited area and pitch decoupled completely. Default 1.
  • vr_deadzone - Deadzone in degrees for vr_aimmode 5. Default 30.
  • vr_viewkick- 0: disables viewkick on player damage/gun fire, 1: enable

Future Plans

  • Comfort options (such as tunnel vision/FOV reduction)
  • Motion controls

About

Vive support integrated into Dominic Szablewski's Oculus modification of Quakespasm.

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Readme

License

GPL-2.0, GPL-2.0 licenses found

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GPL-2.0
LICENSE
GPL-2.0
LICENSE.txt

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