Welcome to Tornamic's GitHub Profile!
About Me
I'm a passionate C++/C# developer and reverse engineer with hands-on experience in modding, low-level programming, and network development.
Currently focused on GTA:SA internals, reverse engineering, and multiplayer systems.
Key Skills
- Reverse engineering (IDA Pro, Ghidra, Assembly)
- Low-level Windows internals and hooks
- Binary patching and analysis of protected desktop software
- GTA:SA modding and scripting
- C# desktop development (WinForms, WPF)
- Multiplayer systems and real-time synchronization
Open To Work
Looking for new opportunities in game development, reverse engineering, C++, C#, or multiplayer systems.
Active Projects
- CoopAndreas -- a fresh and unique cooperative multiplayer for GTA:SA
Developing a co-op multiplayer mod for GTA:SA that enables full story mode sync between players.
Highlights: full sync of every detail of the game, missions, side activities, NPCs, traffic, world events, and game state.
Tech stack: C++, C#, SCM/CLEO, reverse engineering, network programming, low-level programming.
Previous Projects
- NEW YORK TIMES 2010 -- large-scale roleplay project based on SA-MP
A custom open-world map inspired by New York City with unique gameplay systems and infrastructure.
Responsibilities: server-side logic, database integration, plugin development (C++), launcher development (C# + HTML/CSS/JS), frontend tooling.
Tech stack: Pawn, MySQL, C++, reverse engineering, C#, WinForms, WPF, HTML/CSS/JS
Languages
- Ukrainian - Native
- Russian - Native
- English - Intermediate (B1)
Contact Me
- Email: kirilltymoshchenko59@gmail.com
- Discord: tornamic
- Telegram: @tornamic
GitHub Stats
Coding time
C++ 7 hrs 42 mins [d12345678][d12345678][d12345678][d12345678][d12345678][d123 45678][d12345678][d12345678][d12345678][d12345678][d12345678 ][d12345678][d12345678][d12345678][d12345678][d12345678][d12 345678][d12345678][d12345678][d12345678][d235678][d78][d78][ d78][d78] 82.84 %
C 32 mins [d12345678][d23678][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78] 05.87 %
Binary 23 mins [d12345678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78 ][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78 ][d78][d78] 04.13 %
Objective-C 16 mins [d235678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78] 02.99 %
C# 14 mins [d235678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78] 02.61 %
C 32 mins [d12345678][d23678][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78] 05.87 %
Binary 23 mins [d12345678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78 ][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78 ][d78][d78] 04.13 %
Objective-C 16 mins [d235678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78] 02.99 %
C# 14 mins [d235678][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][d78][ d78][d78] 02.61 %
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