Light Mode

Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Octocontrabass/n64rawgfx

Repository files navigation

N64 Raw Graphics Tool

A tool to export and import uncompressed (a.k.a. "raw") graphics from Nintendo 64 games.

Download

Download for Windows. (Also available for 64-bit Windows.)

Usage

It has built-in help, so look at that to see an explanation of all the parameters. As an example, the following command exports the cactus from an extended Super Mario 64 ROM.

n64rawgfx -m export -r "Super Mario 64.ext.z64" -b cactus.bmp -f RGBA -d 16 -a 0xcdbbd1 -x 32 -y 32

Importing is similar, except the image dimensions are automatically read from the BMP file. The following command replaces the coins with cacti.

n64rawgfx -m import -r "Super Mario 64.ext.z64" -b cactus.bmp -f IA -d 16 -a 0xAB7B8C

If you don't specify the BMP filename during import or export, the address (padded to eight digits) will be used as the filename.

Export Formats

The following formats can be exported:

  • RGBA (16-bit, 32-bit)
  • CI (4-bit, 8-bit)
  • IA (4-bit, 8-bit, 16-bit)
  • I (4-bit, 8-bit)

The output file will be a 32-bit BMP file with an alpha channel.

Import Formats

The following formats can be imported:

  • RGBA (16-bit, 32-bit)
  • IA (4-bit, 8-bit, 16-bit)
  • I (4-bit, 8-bit)

The input file must be a 32-bit BMP file.

About

N64 Raw Graphics Tool

Resources

Readme

License

WTFPL license

Stars

Watchers

Forks

Releases

No releases published

Packages

Contributors