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Flow is a sparse grid-based fluid simulation library for real-time applications.

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NVIDIAGameWorks/Flow

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NVIDIA Flow - 1.0.1

Flow is a sparse grid-based fluid simulation library for real-time applications. Please see the manual included in this release package for more information on the API and usage.

Flow 2

Flow 2 is now available and open source here.

Supported Platforms

Windows 32/64 bit

Requirements

  • A DX11 capable graphics card and driver
  • Visual Studio 2015 and the Windows 10 SDK

Demo

nobuild_run.bat Bin\x64\DemoAppRelease_x64.exe

Controls

left mouse - Rotate camera middle mouse - Pan camera right mouse - Zoom camera

space - Shoot projectile p - Pause simulation F10 - Toggle DX11/DX12 F11 - Toggle fullscreen Esc - Quit

Known Issues

  • Volume Tiled Resources are slow in debug builds, due to D3D debug runtime warnings.
  • The default memory limit might be excessive on cards with less than 2 GB of VRAM.

Acknowledgements

  • SDL is licensed under the zlib license
  • stb_truetype by Sean Barrett is public domain
  • imgui by Mikko Mononen is licensed under the ZLib license

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Flow is a sparse grid-based fluid simulation library for real-time applications.

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