Friday, January 27, 2023
Here be four bits of dragons: the Mattel Dungeons & Dragons Computer Labyrinth Game and the TMS1100
This is the bigger, more deluxe of the two Mattel dedicated D&D games (the Intellivision of course had its own set, and we had a Tandyvision ourselves), the other being the DUNGEONS & DRAGONS(tm) Computer Fantasy Game. That was a handheld unit with a surprisingly compelling implementation of Hunt the Wumpus, and something we might talk about another time. This one is more like a board game, but with a computer antagonist and audio.
The box says copyright 1980 but I think we got it late 1982 or early 1983. Either way, I was probably too young for this game at the time: it advertises 8 and up, and I would have been around six or so. It requires you to juggle a number of different audio signals and build up the maze and the objects in it (you, your competitor, the dragon, the treasure, your lifeless defiled corpses when you try to get the treasure, etc.). My recollection is that we barely played it at all.Well, better late than never. And hey: let's find out what makes it tick. (Teaser: it's four bits and we have an annotated die photo. Read on.)
Sunday, January 22, 2023
Bringing TLS to the Magic Cap DataRover
Wednesday, January 18, 2023
Solbournes in space
The machine had 32MB of RAM, a 15" colour LCD and a dedicated "Rotational Hand Controller." The software was NASA's own Shuttle Engineering Simulator (SES), ported to SPARC from the Control Data Corporation Cyber 180 Model 962 (an upgraded version of the RISC Cyber 180-960) at the Johnson Space Center in Houston, Texas, and ran on OS/MP 4.1A, Solbourne's equivalent of SunOS 4.1.1. Its motherboard was most likely a Solbourne "pizzabox" IDT logic board, the same one used in the S3000, S4000 and S4100 which directly competed with O.G. SPARCstations, making the reported speed of 40MHz suspect since the Panasonic MN10501 KAP (short for "Kick-Ass Processor" -- yes, really) was notoriously unstable above 36MHz. A suspiciously similar laptop called the Matsushita P2100 was announced in 1992 but by then Sun was making moves to freeze SPARC clone makers out of the market, particularly Solbourne who had cornerned the more profitable upper tiers, and refused to license Solaris to anyone like they did SunOS. (Apple later pulled this same stunt with the Mac clones and Mac OS 8.) The P2100 doesn't seem to have been ever released, and while a few PILOT examples were likely fabricated, no one so far has found one. PILOT was eventually replaced by various IBM ThinkPads which went on to have a well-known and illustrious career in space.
A big thanks to Warner Losh and Dieter Dworkin Muller for the probable scoop on PILOT, as well as Scott's own research and his initial report, and this unofficial NASA description from 1994.
Sunday, January 15, 2023
SAIC Galaxy 1100: a pre-CDE VUE of the PA-RISC with a security clearance
The university only used the big stuff, though, not "low end" pizzaboxen like the versatile and (relatively) ubiquitous 9000/712 "Gecko," which besides being a popular 1990's RISC workstation of its own -- id Software had one during their NeXTSTEP days -- turned up as the system base in other surprising places. One of these was HP's own Agilent 16505A protocol analyser, and another was as the basis of the MIL-SPEC SAIC Galaxy portable workstations.
Friday, January 6, 2023
MacLynx beta 4: now with scrollbars and dialogue boxes
Yes, MacLynx is a real, honest to goodness port of Lynx 2.7.1 to the classic Mac OS, compatible all the way back to System 7. What makes it particularly interesting as a port is its partial integration with the Mac OS: the home page is set through Internet Config, it supports the Speech Manager, you can drop URLs on it and you can even click on links directly (cooooool!). I used it myself on my first Mac, a Macintosh IIsi, for which it was very well suited. It was released as a beta by its original author and no further releases were made, so a couple years back I decided to dust it off, reconstruct the toolchain and do some upgrades to it just for fun. It's probably the most practical browser you can run on a compact Mac, does very well on later 68Ks and runs just fine under A/UX. I build it with CodeWarrior Pro 2, CWGUSI 1.8.0 (comes with CW Pro 2) and Internet Config Programmer's Kit 1.4.
The original idea for this new beta 4 was to do both some updates to the Lynx render core to make it more congruent with later versions (there are so many hacks in this that it would be a very lengthy undertaking to find and up-port them to a current Lynx, assuming it would even compile) and also add more GUI elements, but the biggest issue remained MacLynx's Frankenstein event loop. From "beta 2" to beta 3, I managed to cut down on unnecessary screen updates but the event loop still seems to be doing a lot, a probable impedance mismatch between Lynx's main loop which reasonably expects a terminal all to itself and bolting the classic Mac OS event loop onto that. (I wonder if Olivier was struggling with the same thing when he was working on it.) While working on this release I spun my wheels quite a bit trying to figure out where key down events were getting dropped or delayed while mouse events like clicks on links were seemingly unaffected, and ended up putting further work on it aside for awhile, which is why we're now into 2023.
Then it hit me: I had always intended to make MacLynx more Mac-like and use more Mac controls. In fact, beta 3 has a dialogue resource in it I did some initial messing around with but never hooked up. If moving more things into the native mouse-driven GUI makes it faster ... let's make it faster by moving more things into the native mouse-driven GUI! Time to dig out that well-worn hardcover copy of Inside Macintosh and dive in!
Tuesday, January 3, 2023
The MOS 6502 is (mostly) Turing-complete without registers
These tricks work primarily because the ISA allows memory-to-memory operations, i.e., altering a memory location without explicitly moving data through a program-visible register, a historical holdover from its roots in the Intel 8086 and its ancestors. (Let's not even talk about its Turing-complete faults.) Other pre-RISC CPUs of that era also have memory-to-memory addressing, including the MOS 6502, which despite its simplicity being inspiration for the RISC ARM architecture is not itself RISC. It should be no surprise you can make the 6502 do this trick too even with its more constrained instruction set, and we can do it with just four instructions, not counting rts to return to the operating system.